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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8144141"><p>Gumshoe's big thing is you roll some skills and you don't roll others (there is more to the game than that but that is one of the key elements related to investigative rules). It basically says, and this a simplification, that you don't roll if you have a clue finding skill, you just get the clue (the mystery fun is solving the puzzle by putting the clues together). It is intended to avoid the problem of what happens if the players miss the clue and that causes the investigation to come crashing to a halt. It is a good system. I ran an investigative murder mystery built around Iron Maiden album covers as the theme. We had a lot of fun. For players where the finding of the clues is the point, it may be less fun. Depends on the group. Laws is generally quite good in my opinion. Even if I prefer a different approach sometimes, I always find his games enjoyable.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8144141"] Gumshoe's big thing is you roll some skills and you don't roll others (there is more to the game than that but that is one of the key elements related to investigative rules). It basically says, and this a simplification, that you don't roll if you have a clue finding skill, you just get the clue (the mystery fun is solving the puzzle by putting the clues together). It is intended to avoid the problem of what happens if the players miss the clue and that causes the investigation to come crashing to a halt. It is a good system. I ran an investigative murder mystery built around Iron Maiden album covers as the theme. We had a lot of fun. For players where the finding of the clues is the point, it may be less fun. Depends on the group. Laws is generally quite good in my opinion. Even if I prefer a different approach sometimes, I always find his games enjoyable. [/QUOTE]
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