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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8144232" data-attributes="member: 6785785"><p>So a lot of discussion to catch up on. [USER=85555]@Bedrockgames[/USER] I'll try and lump a few comments together in a way that makes sense. </p><p></p><p></p><p></p><p>I think this is fine if you're allowing that level of player input and not just shutting it down because it doesn't match the acceptable routes you've determined ahead of time. </p><p></p><p>Honestly, mysteries are really tricky, I think. In my opinion, it's really hard for the GM to not take a very strong hand in things. Which may be fine.....I've played in mystery type games and had fun.</p><p></p><p></p><p></p><p>The movie clue allows you to craft three different endings (and maybe even more, who knows?) based on the information presented in the movie. There's no reason that if that was a RPG that the players couldn't conceivable come up with one of the proposed solutions. If it's feasible and doesn't conflict what's been established, then why would it not be acceptable? </p><p></p><p>Now, I'm not saying that it's wrong to run it with a set culprit in mind. Just that if you do, you lose that flexibility, no?</p><p></p><p></p><p></p><p>This statement doesn't really jibe with your comment above about lacking a specific answer rendering things pointless and not that meaningful. </p><p></p><p>The solution is "the butler did it"; if that's the only end state to the scenario, then that's a limit. Again, this is kind of an inherent problem with a mystery as a scenario. Something that isn't a mystery isn't as locked in to having one solution, and therefore could be open to multiple means of resolution.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8144232, member: 6785785"] So a lot of discussion to catch up on. [USER=85555]@Bedrockgames[/USER] I'll try and lump a few comments together in a way that makes sense. I think this is fine if you're allowing that level of player input and not just shutting it down because it doesn't match the acceptable routes you've determined ahead of time. Honestly, mysteries are really tricky, I think. In my opinion, it's really hard for the GM to not take a very strong hand in things. Which may be fine.....I've played in mystery type games and had fun. The movie clue allows you to craft three different endings (and maybe even more, who knows?) based on the information presented in the movie. There's no reason that if that was a RPG that the players couldn't conceivable come up with one of the proposed solutions. If it's feasible and doesn't conflict what's been established, then why would it not be acceptable? Now, I'm not saying that it's wrong to run it with a set culprit in mind. Just that if you do, you lose that flexibility, no? This statement doesn't really jibe with your comment above about lacking a specific answer rendering things pointless and not that meaningful. The solution is "the butler did it"; if that's the only end state to the scenario, then that's a limit. Again, this is kind of an inherent problem with a mystery as a scenario. Something that isn't a mystery isn't as locked in to having one solution, and therefore could be open to multiple means of resolution. [/QUOTE]
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