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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8144278" data-attributes="member: 6785785"><p>It's not limiting in enjoyment. It's limiting in player agency. That's all my point is. Is it without player agency? No. Does it have less than a game that give players more ability to influence the direction and outcome of the fiction? Yes. </p><p></p><p>And I'll reiterate that is fine. What amount of agency one enjoys is a matter of preference. You seem to think others are making value judgments about agency beyond our preference, but I don't think so. I think it's more that you don't want to acknowledge that your style allows for less agency than other styles may.</p><p></p><p></p><p></p><p>How can a player make such a comparison to knw the chance of success is better if they went with the dice or just continued to role play a scene? How is the "required time" for a scene determined? Why would a table argument occur? </p><p></p><p>The issues never arising is not at all true......if I was playing in that game, the very lack of established rules or processes would be an issue for me.</p><p></p><p></p><p></p><p>No, it's not the same. </p><p></p><p>In real life, I don't need someone else to present the information about my new boss to me. There isn't some imperfect filter between me and the real world that I have to reference in order to be able to figure things out.</p><p></p><p>In real life, my new boss may have every reason to hate me. All logic may say "this guy is awful and should probably be fired"....and yet, maybe I can click with him in some unexpected way. Maybe, despite logic (GM fiat), my boss turns out to like me (a successful Charisma roll).</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8144278, member: 6785785"] It's not limiting in enjoyment. It's limiting in player agency. That's all my point is. Is it without player agency? No. Does it have less than a game that give players more ability to influence the direction and outcome of the fiction? Yes. And I'll reiterate that is fine. What amount of agency one enjoys is a matter of preference. You seem to think others are making value judgments about agency beyond our preference, but I don't think so. I think it's more that you don't want to acknowledge that your style allows for less agency than other styles may. How can a player make such a comparison to knw the chance of success is better if they went with the dice or just continued to role play a scene? How is the "required time" for a scene determined? Why would a table argument occur? The issues never arising is not at all true......if I was playing in that game, the very lack of established rules or processes would be an issue for me. No, it's not the same. In real life, I don't need someone else to present the information about my new boss to me. There isn't some imperfect filter between me and the real world that I have to reference in order to be able to figure things out. In real life, my new boss may have every reason to hate me. All logic may say "this guy is awful and should probably be fired"....and yet, maybe I can click with him in some unexpected way. Maybe, despite logic (GM fiat), my boss turns out to like me (a successful Charisma roll). [/QUOTE]
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