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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8144352" data-attributes="member: 6785785"><p>I don't think I'm using it to equivocate. I'm using it because I feel it's an accurate description of the result of playing a RPG. I don't mean fiction as in a work of literature or art. My kid lies to me all the time; those are fictions, not War and Peace. </p><p></p><p>I feel like it's the most accurate word for what I'm trying to say. Game or setting or world.....all those seem prone to interpretation.</p><p></p><p></p><p></p><p>I don't know if I'd go that far, honestly. These days I'm trying to play different games as much as possible, and the goals of play can vary wildly. </p><p></p><p>For instance, I just got some new books for Mothership, which is a game that plays in a very traditional sense and is very much old school in its approach. I can't wait to run that for my group.</p><p></p><p></p><p></p><p>I think that this is an interesting example because there is nothing as a player that would lead me to expect that I would be allowed to pour soda over someone's head. That's more an element of being a guest. </p><p></p><p>But if we examine things as a player....not the character, but the player.....then I think the kinds of things become more clear. How much ability does the player have to influence the game? I think it was [USER=6696971]@Manbearcat[/USER] who compared this to football. There are rules and there are processes that determine how a player can influence the game of football. </p><p></p><p>There are rules and processes for a RPG, and they determine how a player can influence a game.</p><p></p><p></p><p></p><p>I have literally told you that I do not mean it as an insult. I can do no more at this point. You can choose to believe me or not, but then as I said, that is on you.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8144352, member: 6785785"] I don't think I'm using it to equivocate. I'm using it because I feel it's an accurate description of the result of playing a RPG. I don't mean fiction as in a work of literature or art. My kid lies to me all the time; those are fictions, not War and Peace. I feel like it's the most accurate word for what I'm trying to say. Game or setting or world.....all those seem prone to interpretation. I don't know if I'd go that far, honestly. These days I'm trying to play different games as much as possible, and the goals of play can vary wildly. For instance, I just got some new books for Mothership, which is a game that plays in a very traditional sense and is very much old school in its approach. I can't wait to run that for my group. I think that this is an interesting example because there is nothing as a player that would lead me to expect that I would be allowed to pour soda over someone's head. That's more an element of being a guest. But if we examine things as a player....not the character, but the player.....then I think the kinds of things become more clear. How much ability does the player have to influence the game? I think it was [USER=6696971]@Manbearcat[/USER] who compared this to football. There are rules and there are processes that determine how a player can influence the game of football. There are rules and processes for a RPG, and they determine how a player can influence a game. I have literally told you that I do not mean it as an insult. I can do no more at this point. You can choose to believe me or not, but then as I said, that is on you. [/QUOTE]
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