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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8144358" data-attributes="member: 82106"><p>I have not encountered a game which specifically does this. I mean, I don't recall a real admonishment or 'principle' that says "don't do this" in such games which I've played/run, but it GENERALLY seems to be a lot like other 'table etiquette' at the very least (IE don't murder other people's PCs). I mean, there are some specific games where it may come up, and even play a genuine role in the game, but I would think you'd know that going into such a game. </p><p></p><p>Anyway, lets think about Dungeon World for a second. The GM frames scenes in that game, and they are intended to be such that they will engage the players and challenge the characters. Now, could a player create a bond for his character that could be satisfied by, say, murdering that other PC? I guess so... Said player might then declare an action with the intent to cause that (although PvP is not really covered by DW's rules). If this is against the wishes of the other player, then something about the game isn't really going right. Not only that, but something very similar is just as possible in D&D, but you wouldn't condemn freedom to run your PC as you wish on that basis, would you? Instead you'd rely on table etiquette, or else everyone would know it was allowed (IE we once played an 'evil campaign' where this was a completely legit action).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8144358, member: 82106"] I have not encountered a game which specifically does this. I mean, I don't recall a real admonishment or 'principle' that says "don't do this" in such games which I've played/run, but it GENERALLY seems to be a lot like other 'table etiquette' at the very least (IE don't murder other people's PCs). I mean, there are some specific games where it may come up, and even play a genuine role in the game, but I would think you'd know that going into such a game. Anyway, lets think about Dungeon World for a second. The GM frames scenes in that game, and they are intended to be such that they will engage the players and challenge the characters. Now, could a player create a bond for his character that could be satisfied by, say, murdering that other PC? I guess so... Said player might then declare an action with the intent to cause that (although PvP is not really covered by DW's rules). If this is against the wishes of the other player, then something about the game isn't really going right. Not only that, but something very similar is just as possible in D&D, but you wouldn't condemn freedom to run your PC as you wish on that basis, would you? Instead you'd rely on table etiquette, or else everyone would know it was allowed (IE we once played an 'evil campaign' where this was a completely legit action). [/QUOTE]
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