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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8144396"><p>No one is saying it is perfect simulation of reality. Nor is anyone saying bad calls don't happen. They are saying they believe giving this to a human referee to rule on, is a good system for producing something that feels fairly stable, predictable in terms of whether an idea is plausible or how people will react to things etc. Now some people fundamentally distrust giving a GM that kind of power, have had bad experiences with it, or just have a different temperament. Personally this has never bothered me. I don't expect every GM to rule the way I would. I expect them to rule the way they rule, and is what gives their world, their NPCs, etc a sense of consistency and physics. Again, if this doesn't work for you, it doesn't work for you. For me this is the most enjoyable and engaging (and yes, agency enhancing) way to play RPGs. Doesn't mean I won't play other ways. Like I said I enjoyed Hillfolk, and I enjoyed Gumshoe. One of these days I may run some of the games you have mentioned. And I play other games that occasionally get into that territory. But my bread and butter is more traditional for the reasons I've stated. And when it comes to GMs, I am pretty at ease with them managing that sort of thing. If I think something is plausible and suggest it, but they reject it, that is fine by me (in fact that is an essential part of creating a world that feels external and real).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8144396"] No one is saying it is perfect simulation of reality. Nor is anyone saying bad calls don't happen. They are saying they believe giving this to a human referee to rule on, is a good system for producing something that feels fairly stable, predictable in terms of whether an idea is plausible or how people will react to things etc. Now some people fundamentally distrust giving a GM that kind of power, have had bad experiences with it, or just have a different temperament. Personally this has never bothered me. I don't expect every GM to rule the way I would. I expect them to rule the way they rule, and is what gives their world, their NPCs, etc a sense of consistency and physics. Again, if this doesn't work for you, it doesn't work for you. For me this is the most enjoyable and engaging (and yes, agency enhancing) way to play RPGs. Doesn't mean I won't play other ways. Like I said I enjoyed Hillfolk, and I enjoyed Gumshoe. One of these days I may run some of the games you have mentioned. And I play other games that occasionally get into that territory. But my bread and butter is more traditional for the reasons I've stated. And when it comes to GMs, I am pretty at ease with them managing that sort of thing. If I think something is plausible and suggest it, but they reject it, that is fine by me (in fact that is an essential part of creating a world that feels external and real). [/QUOTE]
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