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A Question Of Agency?
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<blockquote data-quote="Haffrung" data-source="post: 8144473" data-attributes="member: 6776259"><p>The CRPG analogy is apt. One of the appeals of games like Skyrim is immersion. When people play, they feel like they’re in another world, braving the winds on a snowy ridge, descending a gloomy tunnel, coming across a ruined castle in the moonlight.</p><p></p><p>That immersion can happen because the world feels concrete. We know the world was created by artists and coders using software. But that knowledge fades away when the artifice is skillful and consistent.</p><p></p><p>Would that immersion be broken if you were able to manipulate the setting as you played - make the wind on the ridge die down, decide the tunnel led to a treasure vault, make a favourite ally appear in the ruined castle? I think for a great many people it would. Being able to manipulate the world would shatter the illusion that it exists beyond the immediate needs of the game session.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8144473, member: 6776259"] The CRPG analogy is apt. One of the appeals of games like Skyrim is immersion. When people play, they feel like they’re in another world, braving the winds on a snowy ridge, descending a gloomy tunnel, coming across a ruined castle in the moonlight. That immersion can happen because the world feels concrete. We know the world was created by artists and coders using software. But that knowledge fades away when the artifice is skillful and consistent. Would that immersion be broken if you were able to manipulate the setting as you played - make the wind on the ridge die down, decide the tunnel led to a treasure vault, make a favourite ally appear in the ruined castle? I think for a great many people it would. Being able to manipulate the world would shatter the illusion that it exists beyond the immediate needs of the game session. [/QUOTE]
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