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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8144648" data-attributes="member: 29398"><p>A frustration I prefer to lean into, to a certian extent, rather than avoid.</p><p></p><p>If the GM is doing her job halfway well, the outcome that results will stem more or less directly from the approach you took, based on what the GM has decided makes that NPC tick.</p><p></p><p>For example, if the GM (or the module) has pre-determined that a down-to-business approach will be much more effective with the Duke than will small talk and flattery then if your approach involves a lot of flattery and bootlicking you're not likely to get very far. And even if your PC has no knowledge of these tendencies going in, one or two "Shut up and let's talk turkey" hints from the GM-as-Duke in response to your fawning approach ought to get it across, after which you sink or swim on your own.</p><p></p><p>What you don't mention here, in a write-up of what at face value sounds like a very cool situation, is how much if any role-play went on before the seduction check happened. I mean, if a seduction-check mechanic exists I can see many players saying no more than "I try to seduce her and - hey - double-sixes!"; where I (and I kinda suspect you also) would like to see a lot more roleplaying effort put in before that roll can occur.</p><p></p><p>Once things get going after that I'd also probably have one more check at some point surrounding the deception/lie, either by the player if the game had a specific Deception mechanic or by me-as-GM to see on a sliding scale if and-or how hard Lady Askol fell for it...which means - somewhat surprisingly - mechanically we're on pretty close ground here.</p><p></p><p>Yes - that's one minor mechanic in a book otherwise filled with combat and exploration mechanics, which backs my assertion that the designers paid only as much heed to social mechanics as they felt they had to.</p><p></p><p>In today's climate any attempt to codify romance might quickly run aground on other concerns, making the task even harder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8144648, member: 29398"] A frustration I prefer to lean into, to a certian extent, rather than avoid. If the GM is doing her job halfway well, the outcome that results will stem more or less directly from the approach you took, based on what the GM has decided makes that NPC tick. For example, if the GM (or the module) has pre-determined that a down-to-business approach will be much more effective with the Duke than will small talk and flattery then if your approach involves a lot of flattery and bootlicking you're not likely to get very far. And even if your PC has no knowledge of these tendencies going in, one or two "Shut up and let's talk turkey" hints from the GM-as-Duke in response to your fawning approach ought to get it across, after which you sink or swim on your own. What you don't mention here, in a write-up of what at face value sounds like a very cool situation, is how much if any role-play went on before the seduction check happened. I mean, if a seduction-check mechanic exists I can see many players saying no more than "I try to seduce her and - hey - double-sixes!"; where I (and I kinda suspect you also) would like to see a lot more roleplaying effort put in before that roll can occur. Once things get going after that I'd also probably have one more check at some point surrounding the deception/lie, either by the player if the game had a specific Deception mechanic or by me-as-GM to see on a sliding scale if and-or how hard Lady Askol fell for it...which means - somewhat surprisingly - mechanically we're on pretty close ground here. Yes - that's one minor mechanic in a book otherwise filled with combat and exploration mechanics, which backs my assertion that the designers paid only as much heed to social mechanics as they felt they had to. In today's climate any attempt to codify romance might quickly run aground on other concerns, making the task even harder. :) [/QUOTE]
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