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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8144676" data-attributes="member: 29398"><p>Easy. The player realizes the role-play is on its way to a crash-and-burn and - hoping the GM hasn't noticed yet - wants to roll.</p><p></p><p>It's only determined in retrospect, by how long it takes.</p><p></p><p>But when there's players (or GMs) who aren't willing to spend that time, there's a problem.</p><p></p><p>In a role-play situation that in theory involves the whole party:</p><p></p><p>Player (usually to another player): "Stop wasting time - just roll!"</p><p>Other player: "But this is a cool scene, and I want to play it out!"</p><p></p><p>Things quickly degenerate from there.</p><p></p><p>The other one, where it's a single PC in the situation:</p><p></p><p>Player: "I don't want to go through all this talky stuff - just let me roll."</p><p>GM: "If you don't 'go through all this' you're not going to get a chance to roll."</p><p></p><p>And how is that ever going to end well?</p><p></p><p>I've had those bosses; and I earnestly hope I've never been that boss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, there's some people (and I'm thinking of one ex-boss of mine in particular) where no matter how long you work for them you just never quite get a read on what makes them tick. Some people are just inscrutable that way.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8144676, member: 29398"] Easy. The player realizes the role-play is on its way to a crash-and-burn and - hoping the GM hasn't noticed yet - wants to roll. It's only determined in retrospect, by how long it takes. But when there's players (or GMs) who aren't willing to spend that time, there's a problem. In a role-play situation that in theory involves the whole party: Player (usually to another player): "Stop wasting time - just roll!" Other player: "But this is a cool scene, and I want to play it out!" Things quickly degenerate from there. The other one, where it's a single PC in the situation: Player: "I don't want to go through all this talky stuff - just let me roll." GM: "If you don't 'go through all this' you're not going to get a chance to roll." And how is that ever going to end well? I've had those bosses; and I earnestly hope I've never been that boss. :) That said, there's some people (and I'm thinking of one ex-boss of mine in particular) where no matter how long you work for them you just never quite get a read on what makes them tick. Some people are just inscrutable that way. [/QUOTE]
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