Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8145073" data-attributes="member: 6785785"><p>I mean, I'm not gonna claim that my game doesn't occasionally have a bit of drama at the table, but I'm not gonna blame the rules for that. And any such instances are always best worked out by having a conversation.</p><p></p><p></p><p></p><p>I think you've hit on it about the logical bit. It's also likely deemed okay because it builds on something already established by the GM, and still gets filtered through the GM's judgment; I don't know if a GM in such a game would not consider it beyond their ability to render a successful roll to forage effectively a failure by evoking the notes. So it might play out like this:</p><p></p><p>Player: Ranger is going to forage for food so that we don't starve out here. </p><p>GM: Okay, go ahead and roll your Wilderness skill.</p><p>Player: Wow, I rolled a 27! </p><p>GM: Very nice! You're able to determine with certainty that there is nothing to forage in this area. The flora is all poisonous, so you know not to eat that! And there is an absence of wildlife that is eerily unsettling. </p><p>Player: But I rolled a 27!?!</p><p>GM: Yeah, but there is nothing here to find; it says so in my description of the Desolate Plains. I mean....they're desolate! You were able to determine that the flora would be dangerous, so at least you don't poison yourselves.</p><p></p><p>Or something similar. Such an action still gets filtered by the GM and his notes or the module or whatever. And although some folks would say "well that's not how the GM should handle it" there are others who would say "well of course....it's the Desolate Plains, and it was determined ahead of time there was nothing safe to eat there." </p><p></p><p>And I think that a big part of the problem is that huge variance between results, both of which could be seen as supported by the rules.</p><p></p><p>Part of this, I think, hinges upon how Actions are viewed. I imagine that the default assumption when a character attempts an Action roll of some kind.....like a Forage check in this example.....most or many folks view the success/fail result to be a result of the character's performance, rather than a property of the fictional world. So if Ranger fails his roll, he has failed to find food. Which seems pretty absurd, except perhaps in the most extreme locations. </p><p></p><p>Other folks would see such a failed result and decide that it indicates there is no food to be found. So it's not so much that the Ranger failed at the most basic functions of his class, but rather that there wasn't a way for him to succeed in the fiction. This is more about the Action roll helping to shape the fictional world rather than just the character. And in many cases, I think this is preferable; I know I'd rather think of it as food is impossible to find than that my Ranger is inept.</p><p></p><p>That distinction can play a big part in this kind of thing, too, which I think can go unnoticed.</p><p></p><p></p><p></p><p>Based on [USER=6696971]@Manbearcat[/USER] 's descriptions of the categories, this would seem to fall into Setting Authority. </p><p></p><p>But it's the same thing here as I just described above.....it's probably fine because the GM can deny it out of hand. It's a request made by the player, but ultimately it's up to the GM to put the request into play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8145073, member: 6785785"] I mean, I'm not gonna claim that my game doesn't occasionally have a bit of drama at the table, but I'm not gonna blame the rules for that. And any such instances are always best worked out by having a conversation. I think you've hit on it about the logical bit. It's also likely deemed okay because it builds on something already established by the GM, and still gets filtered through the GM's judgment; I don't know if a GM in such a game would not consider it beyond their ability to render a successful roll to forage effectively a failure by evoking the notes. So it might play out like this: Player: Ranger is going to forage for food so that we don't starve out here. GM: Okay, go ahead and roll your Wilderness skill. Player: Wow, I rolled a 27! GM: Very nice! You're able to determine with certainty that there is nothing to forage in this area. The flora is all poisonous, so you know not to eat that! And there is an absence of wildlife that is eerily unsettling. Player: But I rolled a 27!?! GM: Yeah, but there is nothing here to find; it says so in my description of the Desolate Plains. I mean....they're desolate! You were able to determine that the flora would be dangerous, so at least you don't poison yourselves. Or something similar. Such an action still gets filtered by the GM and his notes or the module or whatever. And although some folks would say "well that's not how the GM should handle it" there are others who would say "well of course....it's the Desolate Plains, and it was determined ahead of time there was nothing safe to eat there." And I think that a big part of the problem is that huge variance between results, both of which could be seen as supported by the rules. Part of this, I think, hinges upon how Actions are viewed. I imagine that the default assumption when a character attempts an Action roll of some kind.....like a Forage check in this example.....most or many folks view the success/fail result to be a result of the character's performance, rather than a property of the fictional world. So if Ranger fails his roll, he has failed to find food. Which seems pretty absurd, except perhaps in the most extreme locations. Other folks would see such a failed result and decide that it indicates there is no food to be found. So it's not so much that the Ranger failed at the most basic functions of his class, but rather that there wasn't a way for him to succeed in the fiction. This is more about the Action roll helping to shape the fictional world rather than just the character. And in many cases, I think this is preferable; I know I'd rather think of it as food is impossible to find than that my Ranger is inept. That distinction can play a big part in this kind of thing, too, which I think can go unnoticed. Based on [USER=6696971]@Manbearcat[/USER] 's descriptions of the categories, this would seem to fall into Setting Authority. But it's the same thing here as I just described above.....it's probably fine because the GM can deny it out of hand. It's a request made by the player, but ultimately it's up to the GM to put the request into play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top