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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Campbell" data-source="post: 8145246" data-attributes="member: 16586"><p>I personally take a very dim view to games trying to solve social problems at the table or casting the GM as a parental figure there to mediate conflicts between players. The conflicts games resolve should be conflicts in the fiction and not ones between players' (including the GM) different creative visions. Without functional creative relationships play is a nonstarter for me personally. A shared purpose is a prerequisite for play.</p><p></p><p>Especially when it comes to character focused play it's no fun if the other people are not into it.</p><p></p><p>Circling this back to agency I think in order for play to be meaningful our play needs to meaningfully be constrained by other people's play. This can come purely from fictional positioning, but the right mechanics may enhance it. That shared commitment to seeing where things go is essential. Walled off gardens where we only selectively choose how our stuff gets affected by play run counter to the essence of my understanding of agency.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8145246, member: 16586"] I personally take a very dim view to games trying to solve social problems at the table or casting the GM as a parental figure there to mediate conflicts between players. The conflicts games resolve should be conflicts in the fiction and not ones between players' (including the GM) different creative visions. Without functional creative relationships play is a nonstarter for me personally. A shared purpose is a prerequisite for play. Especially when it comes to character focused play it's no fun if the other people are not into it. Circling this back to agency I think in order for play to be meaningful our play needs to meaningfully be constrained by other people's play. This can come purely from fictional positioning, but the right mechanics may enhance it. That shared commitment to seeing where things go is essential. Walled off gardens where we only selectively choose how our stuff gets affected by play run counter to the essence of my understanding of agency. [/QUOTE]
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A Question Of Agency?
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