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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8145388" data-attributes="member: 82106"><p>I would say there is no reason to make a roll for something which will not decide anything. Success and failure of the 'find food' check are identical, so why roll? Just explain to the highly competent hunter/survivalist that the local area is utterly barren. Anyone who can live off the land cannot possibly fail to note that fact! In a 'classic' RPG where skills just denote success and failure there is no need to roll for auto-fail, or auto-success either.</p><p></p><p>4e had knowledge checks, which would be where a PC might make a check, but 'this area is utterly barren' seems like it couldn't fail really here either. Perhaps such a check could discern some reason for the condition.</p><p></p><p>This is where a narrative kind of system like BW or DW comes into play. Here a player can assert an intent. The result might be "the land is barren" (and fair enough, this might already be established) but it could also be "you manage to catch..." which could be the start of a whole other piece of fiction! Of course whatever it is will be edible, but do you REALLY want to eat a talking tortoise?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8145388, member: 82106"] I would say there is no reason to make a roll for something which will not decide anything. Success and failure of the 'find food' check are identical, so why roll? Just explain to the highly competent hunter/survivalist that the local area is utterly barren. Anyone who can live off the land cannot possibly fail to note that fact! In a 'classic' RPG where skills just denote success and failure there is no need to roll for auto-fail, or auto-success either. 4e had knowledge checks, which would be where a PC might make a check, but 'this area is utterly barren' seems like it couldn't fail really here either. Perhaps such a check could discern some reason for the condition. This is where a narrative kind of system like BW or DW comes into play. Here a player can assert an intent. The result might be "the land is barren" (and fair enough, this might already be established) but it could also be "you manage to catch..." which could be the start of a whole other piece of fiction! Of course whatever it is will be edible, but do you REALLY want to eat a talking tortoise? [/QUOTE]
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