Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8145437" data-attributes="member: 6696971"><p>My iteration included the clause <em>Player Agency excluding any Setting/Situation Authority </em>precisely because I agree with you that, in the wild, the concept is gerrymandered. There are <strong>clearly </strong>cases of setting and situation stipulation embedded in RPGs that have either been accepted or hand-waved for expedience, or players being used to their deployment because they've used them unexamined for so long...or they were quietly excised by players. The same gerrymandering has long occurred, and we've had conversations aplenty on it, with metagame mechanics (and all of our conversations on "dissociated mechanics."</p><p></p><p>I spelled it out alongside the other two for lexicon purposes to easier examine and discuss these concepts, discuss their application within a design, to achieve some measure of clarity and attempt to prevent such gerrymandering in our conversations. I'd be glad to make revisions if they don't appropriately apply!</p><p></p><p>Some thoughts:</p><p></p><p>* Games that principally include "low resolution setting/backstory", "play to find out", and "ask questions and use the answers" fundamentally invest the players with a measure of both Setting and Situation Authority (the degree to which will vary in each actual instance/session of play, but it will be there). </p><p></p><p>* Games that include player-dictated advancement (Quests + robustly thematic Theme/Paragon Path/Epic Destiny and Magic Items in 4e, Cortex+ Milestones et al, Dogs entire character setup and dice allocation, BW and PBtA family of games) fundamentally invest players with Situation Authority.</p><p></p><p>* Streetwise in 4e vs Gather Information in 3.x have some key differences in terms of their nesting within their own system architecture and ethos:</p><p></p><p><strong>STREETWISE </strong>- Player-facing system, codified and transparent conflict resolution, the nature of the abstract conflict resolution framework (genre logic, broad descriptor abilities, principles/GMing techniques, etc) invest players with a not-insignificant-amount of Situation Authority over both initial framing and subsequent framing.</p><p></p><p><strong>GATHER INFORMATION</strong> - GM-facing system, GM mandate a la 2e and 5e, granular task resolution + process/causal logic, GM-block-caveat embedded in the ability ("assuming no obvious reason why info would be withheld").</p><p></p><p>Sum-told, all of the ethos and system architecture surrounding Gather Information in 3.x cleaves toward any given deployment of Gather Information having Setting and (subsequent to a successful GI check) Situation Authority subverted by the GM. Conversely, all of the ethos and system architecture surrounding Streetwise in 4e makes it approach impervious to GM subversion of Setting and (subsequent) Situation Authority for players.</p><p></p><p>Disagree?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8145437, member: 6696971"] My iteration included the clause [I]Player Agency excluding any Setting/Situation Authority [/I]precisely because I agree with you that, in the wild, the concept is gerrymandered. There are [B]clearly [/B]cases of setting and situation stipulation embedded in RPGs that have either been accepted or hand-waved for expedience, or players being used to their deployment because they've used them unexamined for so long...or they were quietly excised by players. The same gerrymandering has long occurred, and we've had conversations aplenty on it, with metagame mechanics (and all of our conversations on "dissociated mechanics." I spelled it out alongside the other two for lexicon purposes to easier examine and discuss these concepts, discuss their application within a design, to achieve some measure of clarity and attempt to prevent such gerrymandering in our conversations. I'd be glad to make revisions if they don't appropriately apply! Some thoughts: * Games that principally include "low resolution setting/backstory", "play to find out", and "ask questions and use the answers" fundamentally invest the players with a measure of both Setting and Situation Authority (the degree to which will vary in each actual instance/session of play, but it will be there). * Games that include player-dictated advancement (Quests + robustly thematic Theme/Paragon Path/Epic Destiny and Magic Items in 4e, Cortex+ Milestones et al, Dogs entire character setup and dice allocation, BW and PBtA family of games) fundamentally invest players with Situation Authority. * Streetwise in 4e vs Gather Information in 3.x have some key differences in terms of their nesting within their own system architecture and ethos: [B]STREETWISE [/B]- Player-facing system, codified and transparent conflict resolution, the nature of the abstract conflict resolution framework (genre logic, broad descriptor abilities, principles/GMing techniques, etc) invest players with a not-insignificant-amount of Situation Authority over both initial framing and subsequent framing. [B]GATHER INFORMATION[/B] - GM-facing system, GM mandate a la 2e and 5e, granular task resolution + process/causal logic, GM-block-caveat embedded in the ability ("assuming no obvious reason why info would be withheld"). Sum-told, all of the ethos and system architecture surrounding Gather Information in 3.x cleaves toward any given deployment of Gather Information having Setting and (subsequent to a successful GI check) Situation Authority subverted by the GM. Conversely, all of the ethos and system architecture surrounding Streetwise in 4e makes it approach impervious to GM subversion of Setting and (subsequent) Situation Authority for players. Disagree? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top