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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8145525" data-attributes="member: 82106"><p>I don't follow this at all. What do you mean by "there is a chance this might happen"? This is a FICTION, what happens is what the participants in making the fiction SAY happens. While I would agree that a roll in combat is normally agreed upon to be the way to resolve fights, this is not nearly true otherwise. In fact we can demonstrate that by the simplest reductio. You cannot possibly know what all the possibilities in a 'realistic' world would be. No human being could possibly claim to that believably. So there is only that which you choose to put into the fiction (or roll for) and that which you don't (either because of choice or out of sheer ignorance or lack of capacity to imagine it as a possibility). </p><p></p><p>So there cannot possibly be any principle "always roll for everything that is possible." It is simply unimplementable, even in a practical "roll for some things" version. Thus to accuse [USER=42582]@pemerton[/USER] of 'fudging' here is really kind of preposterous. His avowed reason for not rolling may be related to where the participants are aiming the narrative, but that is at most just him acknowledging that some option wasn't interesting to anyone at the table. There are probably dozens of other options we could have come up with at that moment that nobody even THOUGHT to dice for. Is the result somehow corrupt because of that? Of course not.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8145525, member: 82106"] I don't follow this at all. What do you mean by "there is a chance this might happen"? This is a FICTION, what happens is what the participants in making the fiction SAY happens. While I would agree that a roll in combat is normally agreed upon to be the way to resolve fights, this is not nearly true otherwise. In fact we can demonstrate that by the simplest reductio. You cannot possibly know what all the possibilities in a 'realistic' world would be. No human being could possibly claim to that believably. So there is only that which you choose to put into the fiction (or roll for) and that which you don't (either because of choice or out of sheer ignorance or lack of capacity to imagine it as a possibility). So there cannot possibly be any principle "always roll for everything that is possible." It is simply unimplementable, even in a practical "roll for some things" version. Thus to accuse [USER=42582]@pemerton[/USER] of 'fudging' here is really kind of preposterous. His avowed reason for not rolling may be related to where the participants are aiming the narrative, but that is at most just him acknowledging that some option wasn't interesting to anyone at the table. There are probably dozens of other options we could have come up with at that moment that nobody even THOUGHT to dice for. Is the result somehow corrupt because of that? Of course not. [/QUOTE]
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