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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8145761" data-attributes="member: 29398"><p>In collaborative storytelling, yes. But if you want these decision-making mechanics in the game whenever there's an uncertain result with stakes riding on it (which there certainly were here!) you don't get to pick and choose when to invoke them.</p><p></p><p>Obviously. But in real life (sometimes) and in a game setting (more often) it's easy to recognize a significant decision point that has stakes on it.</p><p></p><p>Whether or not a particular option is interesting isn't the point. The point is whether or not it's valid, regardless of interest level. And if you're willing to skip the mechanics so as not to let the dice steer you into an uninteresting situation, doesn't that call into question the validity of those mechanics the rest of the time?</p><p></p><p>In the example given, it's largely boiled down to a fairly binary question of whether or not someone believes a lie; with the whole direction of the near- and mid-term forthcoming fiction riding on the outcome of that question (i.e. there's significant stakes here). There's really only two options: she believes it, or she doesn't.</p><p></p><p>And it was resolved by, in effect, GM fiat. I'd have no problem with this at all were it not being done by someone who has spent ages in here arguing against GM fiat in any form......</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8145761, member: 29398"] In collaborative storytelling, yes. But if you want these decision-making mechanics in the game whenever there's an uncertain result with stakes riding on it (which there certainly were here!) you don't get to pick and choose when to invoke them. Obviously. But in real life (sometimes) and in a game setting (more often) it's easy to recognize a significant decision point that has stakes on it. Whether or not a particular option is interesting isn't the point. The point is whether or not it's valid, regardless of interest level. And if you're willing to skip the mechanics so as not to let the dice steer you into an uninteresting situation, doesn't that call into question the validity of those mechanics the rest of the time? In the example given, it's largely boiled down to a fairly binary question of whether or not someone believes a lie; with the whole direction of the near- and mid-term forthcoming fiction riding on the outcome of that question (i.e. there's significant stakes here). There's really only two options: she believes it, or she doesn't. And it was resolved by, in effect, GM fiat. I'd have no problem with this at all were it not being done by someone who has spent ages in here arguing against GM fiat in any form...... [/QUOTE]
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