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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8146029" data-attributes="member: 42582"><p>I don't agree with this. Part of what permits the real world to be understood providentially is that it presents itself in such richness, with such totality, that each person has the capacity to see a story in it that relates to his/her own convictions and ideals.</p><p></p><p>When the world is presented essentially as <em>someone else narrating a story</em>, already choosing what is salient and what is not, what matters and what doesn't, the situation is very different. I don't think it's possible to immerse into that. The player would have to introduce the additional material via his/her own imagination, at which point s/he is exercising setting or situation authority but in a solitaire rather than shared fiction.</p><p></p><p>It's worth noting that it doesn't go the other way: the player establishing shared fiction via narration arising from his/her place of immersion doesn't affect the GM's ability to do his/her thing, because the GM isn't expcted to inhabit a character as a player is (Vincent Baker makes this point starkly in AW when he directs the MC to <em>look through crosshairs </em>at the NPCs under his/her control),</p><p></p><p>And if two players collide in respect of the fiction they try to share as it emerges from their immersion, then we can turn to the action resolutio framework.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8146029, member: 42582"] I don't agree with this. Part of what permits the real world to be understood providentially is that it presents itself in such richness, with such totality, that each person has the capacity to see a story in it that relates to his/her own convictions and ideals. When the world is presented essentially as [I]someone else narrating a story[/I], already choosing what is salient and what is not, what matters and what doesn't, the situation is very different. I don't think it's possible to immerse into that. The player would have to introduce the additional material via his/her own imagination, at which point s/he is exercising setting or situation authority but in a solitaire rather than shared fiction. It's worth noting that it doesn't go the other way: the player establishing shared fiction via narration arising from his/her place of immersion doesn't affect the GM's ability to do his/her thing, because the GM isn't expcted to inhabit a character as a player is (Vincent Baker makes this point starkly in AW when he directs the MC to [I]look through crosshairs [/I]at the NPCs under his/her control), And if two players collide in respect of the fiction they try to share as it emerges from their immersion, then we can turn to the action resolutio framework. [/QUOTE]
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