Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8146095"><p>First, I don't think anyone knows the answer to this kind of speculation. But I am not sure this is true. I've had experiences I would regard as religious, and I don't think it is dependent on richness (i would argue bleakness can drive someone to that experience just as much as richness). Also once you get into things like depth and complexity, and the concept of immersion it gets wonky. I remember going to Disneyland as a kid and being overwhelmed by the richness and complexity of the sea of lights and people. Just being in the presence of that many people was confusing. I couldn't think straight because all I heard was a cacophony of people talking. This made it all to start to feel like a dream rather than reality (to the point that I was pinching myself and questioning if I was really there). So while richness of the world is important and good, I don't know that you can then port that over to a game or literary experience and say that is what makes it work in terms of being immersive. You can often strip the world down to very essential things and that can still resonate with people on an emotional or even spiritual level (and even be immersive). This seems like a questionable starting point to me when trying to figure out what immersion in a game is</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8146095"] First, I don't think anyone knows the answer to this kind of speculation. But I am not sure this is true. I've had experiences I would regard as religious, and I don't think it is dependent on richness (i would argue bleakness can drive someone to that experience just as much as richness). Also once you get into things like depth and complexity, and the concept of immersion it gets wonky. I remember going to Disneyland as a kid and being overwhelmed by the richness and complexity of the sea of lights and people. Just being in the presence of that many people was confusing. I couldn't think straight because all I heard was a cacophony of people talking. This made it all to start to feel like a dream rather than reality (to the point that I was pinching myself and questioning if I was really there). So while richness of the world is important and good, I don't know that you can then port that over to a game or literary experience and say that is what makes it work in terms of being immersive. You can often strip the world down to very essential things and that can still resonate with people on an emotional or even spiritual level (and even be immersive). This seems like a questionable starting point to me when trying to figure out what immersion in a game is [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top