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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8146112" data-attributes="member: 82106"><p>For a short while, yes. After the Nth random death, then the famous "Bob IV" syndrome sets in. This is exactly what birthed 2e's 'DM is a story teller' thing, in principle at least. It was SUPPOSED to give the DM the license to say "well, that wouldn't be interesting, lets not do that." but when you don't ALSO provide some principle/process/mechanics that let the player have a say in those decisions, then every situation became a potential railroad and nothing happened without 'DM permission'. </p><p></p><p>It is the reaction to THAT which lead to things like Maelstrom Storytelling and other early attempts (Everway comes to mind) to codify and process narrative direction. Since play, for any of us, is ABOUT meaningful narrative, being excluded from the process of constructing it is literally like just playing 2e where the DM decides everything, dice are mere set-dressing, and the players don't have any input into significance, dramatic structure, etc. Playing 2e, for me, is kind of like playing a version of chutes and ladders where the DM draws the board as we go. At best he might put a ladder where I want one.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8146112, member: 82106"] For a short while, yes. After the Nth random death, then the famous "Bob IV" syndrome sets in. This is exactly what birthed 2e's 'DM is a story teller' thing, in principle at least. It was SUPPOSED to give the DM the license to say "well, that wouldn't be interesting, lets not do that." but when you don't ALSO provide some principle/process/mechanics that let the player have a say in those decisions, then every situation became a potential railroad and nothing happened without 'DM permission'. It is the reaction to THAT which lead to things like Maelstrom Storytelling and other early attempts (Everway comes to mind) to codify and process narrative direction. Since play, for any of us, is ABOUT meaningful narrative, being excluded from the process of constructing it is literally like just playing 2e where the DM decides everything, dice are mere set-dressing, and the players don't have any input into significance, dramatic structure, etc. Playing 2e, for me, is kind of like playing a version of chutes and ladders where the DM draws the board as we go. At best he might put a ladder where I want one. [/QUOTE]
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