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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8146240" data-attributes="member: 82106"><p>Nobody is being accused of being crazy or sick. I think people tend to not see what they have and have not clearly analyzed. They tend to simply dismiss criticisms with statements about what is 'true' or 'obvious'. Or simply say "I don't care how things are, I prefer to act like the world is like X." OK, but you are 'leaving money on the table' in terms of advancing the state of what you do. You can do what you want, and nobody is putting it down. However, when you do this, other people may well have an edge in analyzing what is going on. Personally I think the people who have explored narrative process in RPGs have hit on a more sophisticated analysis and one that produces a better understanding of RPGs in general. </p><p></p><p>I don't think there's anything wrong with being able to say "yep, that analysis is inciteful, and in view of it we do X" where 'X' is not what I would do, Pemerton, Manbearcat, etc. would do. I have no reason to judge what people actually do, and they can ignore the analysis, or use it in a way that is different from what we do. It really isn't my business how people play THEIR games. I only discuss what is possible to analyze and conclude ABOUT RPGs, that's all anyone here CAN do. For that matter, when you say "I don't like X" nobody can really say there is something 'wrong' with a preference, we all know that. As with anything else, there are a huge number of reasons for having preferences. Nobody can say why any of us have the ones we do with any real authority <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8146240, member: 82106"] Nobody is being accused of being crazy or sick. I think people tend to not see what they have and have not clearly analyzed. They tend to simply dismiss criticisms with statements about what is 'true' or 'obvious'. Or simply say "I don't care how things are, I prefer to act like the world is like X." OK, but you are 'leaving money on the table' in terms of advancing the state of what you do. You can do what you want, and nobody is putting it down. However, when you do this, other people may well have an edge in analyzing what is going on. Personally I think the people who have explored narrative process in RPGs have hit on a more sophisticated analysis and one that produces a better understanding of RPGs in general. I don't think there's anything wrong with being able to say "yep, that analysis is inciteful, and in view of it we do X" where 'X' is not what I would do, Pemerton, Manbearcat, etc. would do. I have no reason to judge what people actually do, and they can ignore the analysis, or use it in a way that is different from what we do. It really isn't my business how people play THEIR games. I only discuss what is possible to analyze and conclude ABOUT RPGs, that's all anyone here CAN do. For that matter, when you say "I don't like X" nobody can really say there is something 'wrong' with a preference, we all know that. As with anything else, there are a huge number of reasons for having preferences. Nobody can say why any of us have the ones we do with any real authority ;) [/QUOTE]
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