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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8146395"><p>Wanting people to be at least willing to try a game, is totally reasonable. I have no problem trying a game. And I've had plenty of experiences where I went in thinking I wouldn't like a game, and ended up enjoying it. But I often think the online discourse around games has been a bigger hurdle than anything to this, because it gets so bogged down in playstyle preferences and we often create explanations for why we think we didn't like a game after the fact, then use those explanations to guide our game selection. The truth is, I can't truly pin down why I didn't like 4E for example. I can try, but fundamentally it just did too much of X, and I am not even really sure what X was. It just wasn't what I enjoyed. The problem is, I thought I knew what X was, and missed out on some good games because of it. So I do get what you are saying. At the same time, you are kind of doing the inverse, by asserting people will like things they have told you they don't like, and by telling them games can only do things X and Y, when they are clearly saying they are enjoying Z. This is the part of your argument I find a bit perplexing. </p><p></p><p>But as much as people should be willing to try games, you do need to consider the possibility that someone isn't going to like what you like, and will come away from the game unimpressed. I doesn't bother me if you dislike trad RPGs. That is a fair preference to have. I would hope it is informed by play experience and also not informed by a couple of bone-headed GMs, but it isn't really my business, and it is impossible for me to get into your head and know what your experience of trad RPGs feels like.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8146395"] Wanting people to be at least willing to try a game, is totally reasonable. I have no problem trying a game. And I've had plenty of experiences where I went in thinking I wouldn't like a game, and ended up enjoying it. But I often think the online discourse around games has been a bigger hurdle than anything to this, because it gets so bogged down in playstyle preferences and we often create explanations for why we think we didn't like a game after the fact, then use those explanations to guide our game selection. The truth is, I can't truly pin down why I didn't like 4E for example. I can try, but fundamentally it just did too much of X, and I am not even really sure what X was. It just wasn't what I enjoyed. The problem is, I thought I knew what X was, and missed out on some good games because of it. So I do get what you are saying. At the same time, you are kind of doing the inverse, by asserting people will like things they have told you they don't like, and by telling them games can only do things X and Y, when they are clearly saying they are enjoying Z. This is the part of your argument I find a bit perplexing. But as much as people should be willing to try games, you do need to consider the possibility that someone isn't going to like what you like, and will come away from the game unimpressed. I doesn't bother me if you dislike trad RPGs. That is a fair preference to have. I would hope it is informed by play experience and also not informed by a couple of bone-headed GMs, but it isn't really my business, and it is impossible for me to get into your head and know what your experience of trad RPGs feels like. [/QUOTE]
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