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A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8146402" data-attributes="member: 6696971"><p>This is Force and as [USER=16586]@Campbell[/USER] explained, you handle it the same way as you handle anything else when a participant breaks the rules and social contract.</p><p></p><p>Do you feel that [USER=42582]@pemerton[/USER] 's friend who was GMing the BW game for him ran afoul of the <strong>system directives that Luke Crane</strong> (I'm not asking for the lens of Lanefan's personal gaming ethos) laid out? If so, maybe you could lay out your evidence for this because I know what Force might look like in Burning Wheel, Torchbearer, and Mouse Guard (it would be abundantly difficult to pull off without it being grotesquely obvious)...and I'm not seeing it from what was conveyed in the play excerpt.</p><p></p><p>[HR][/HR]</p><p></p><p>Just one thought right quick.</p><p></p><p>The concepts of "Force" should be separate from (lets call it) "Soft-balling." They are very different things, though each extremely unrewarding in the games that I've been talking about in this thread.</p><p></p><p><strong>Soft-balling</strong> - Framing situations with weak adversity/obstacles/antagonism and/or not bringing sufficiently adverse complications to bear when action resolution calls for it.</p><p></p><p>Soft-balling is absolutely a concern in GMing these types of games. It can happen due to two things; Simple user-error (incorrect read on the situation, mental fatigue, etc) or just plain weak-kneed GMing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8146402, member: 6696971"] This is Force and as [USER=16586]@Campbell[/USER] explained, you handle it the same way as you handle anything else when a participant breaks the rules and social contract. Do you feel that [USER=42582]@pemerton[/USER] 's friend who was GMing the BW game for him ran afoul of the [B]system directives that Luke Crane[/B] (I'm not asking for the lens of Lanefan's personal gaming ethos) laid out? If so, maybe you could lay out your evidence for this because I know what Force might look like in Burning Wheel, Torchbearer, and Mouse Guard (it would be abundantly difficult to pull off without it being grotesquely obvious)...and I'm not seeing it from what was conveyed in the play excerpt. [HR][/HR] Just one thought right quick. The concepts of "Force" should be separate from (lets call it) "Soft-balling." They are very different things, though each extremely unrewarding in the games that I've been talking about in this thread. [B]Soft-balling[/B] - Framing situations with weak adversity/obstacles/antagonism and/or not bringing sufficiently adverse complications to bear when action resolution calls for it. Soft-balling is absolutely a concern in GMing these types of games. It can happen due to two things; Simple user-error (incorrect read on the situation, mental fatigue, etc) or just plain weak-kneed GMing. [/QUOTE]
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