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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8146738" data-attributes="member: 82106"><p>Well, PbtA games make it INCREDIBLY clear. There is no mechanical equivalency between PCs and NPCs WHATSOEVER! In DW, for example, there is no such thing as the GM rolling dice, it literally never happens (I assume AW is the same). The GM simply makes moves. If the GM says "the orc swings his axe at the dwarf!" there isn't a 'to hit roll' or something. Either the dwarf's player declares some action to avoid the blow, "I throw up my shield!" or damage is dealt! In the latter case this becomes a Defy Danger check by the player. NPCs don't have 'moves' (the GM does) and their attributes are all passive traits, or monster moves that represent special abilities that the GM is allowed to inject into the fiction. This last gets close to being an active 'monster action', but it is still invoked only according to the overall process of DW. There is no symmetry between GM and Player, they follow entirely different processes and rules.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8146738, member: 82106"] Well, PbtA games make it INCREDIBLY clear. There is no mechanical equivalency between PCs and NPCs WHATSOEVER! In DW, for example, there is no such thing as the GM rolling dice, it literally never happens (I assume AW is the same). The GM simply makes moves. If the GM says "the orc swings his axe at the dwarf!" there isn't a 'to hit roll' or something. Either the dwarf's player declares some action to avoid the blow, "I throw up my shield!" or damage is dealt! In the latter case this becomes a Defy Danger check by the player. NPCs don't have 'moves' (the GM does) and their attributes are all passive traits, or monster moves that represent special abilities that the GM is allowed to inject into the fiction. This last gets close to being an active 'monster action', but it is still invoked only according to the overall process of DW. There is no symmetry between GM and Player, they follow entirely different processes and rules. [/QUOTE]
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