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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8147583" data-attributes="member: 82106"><p>I think you have it right. I created a character to play in our first 5e game a few years ago, and I created a personality and agenda for that character. However, the game was ABOUT what was in various modules and adventures which were presented to us. I DID keep putting the focus on what my character wanted to do (and in all fairness the other players needed to get a turn to do this too, so I can't complain about when they got the spotlight). To an extent that worked, but it REALLY would have worked in a game like BW where I simply would have stipulated circumstances which would have made the action take on my character's dream of building an empire in a direct way. Maybe he would have failed too, or maybe the story would have brought out what the terrible personal costs of doing so were, etc. </p><p></p><p>5e simply isn't designed to work this way, and just inhabiting a character who's trait is "he dreams of building his own kingdom" but the action never allows for it, is not really that rewarding. As it turns out, I did make some progress with my character working on his agenda, since the GM of that game is interested in collaborating. Still, without principles to guide the game, like "you can't lose something you already won unless you put it at risk by some choice." it was hard to make the whole story work well from my perspective.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8147583, member: 82106"] I think you have it right. I created a character to play in our first 5e game a few years ago, and I created a personality and agenda for that character. However, the game was ABOUT what was in various modules and adventures which were presented to us. I DID keep putting the focus on what my character wanted to do (and in all fairness the other players needed to get a turn to do this too, so I can't complain about when they got the spotlight). To an extent that worked, but it REALLY would have worked in a game like BW where I simply would have stipulated circumstances which would have made the action take on my character's dream of building an empire in a direct way. Maybe he would have failed too, or maybe the story would have brought out what the terrible personal costs of doing so were, etc. 5e simply isn't designed to work this way, and just inhabiting a character who's trait is "he dreams of building his own kingdom" but the action never allows for it, is not really that rewarding. As it turns out, I did make some progress with my character working on his agenda, since the GM of that game is interested in collaborating. Still, without principles to guide the game, like "you can't lose something you already won unless you put it at risk by some choice." it was hard to make the whole story work well from my perspective. [/QUOTE]
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