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A Question Of Agency?
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<blockquote data-quote="Thomas Shey" data-source="post: 8147614" data-attributes="member: 7026617"><p>I'm thinking more of "We're playing cops in Chicago in an urban fantasy setting" and the player decides at one point he's more sympathetic to Faery and decides he's going to run off and join them. He's effectively decided that he's going to step outside the scope of the campaign and should be in no way surprised if his character gets mostly ignored after that, unless the GM just feels like, effectively, running one game for him and one for everyone else.</p><p></p><p></p><p></p><p>And I'm just saying that without some limits on that, you have "We have a wide open world game in Setting X" or nothing. Even in a module series game, you ought to go in with the idea of <em>trying</em> to stay within the scope of the module, or why are you even telling the GM you're going to play there?</p><p></p><p>I guess what I'm saying is, at the point where someone decides their character's agency is always more important than whatever the game is avowedly about (and makes no effort to build a character where said agency will tend to still keep them within some bounds) that they've pretty much decided only a narrow sort of game is acceptable. And they ought to at least be really up-front about the range of decisions they feel is appropriate so a GM can go "Shine on you crazy diamond, but do it somewhere else."</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8147614, member: 7026617"] I'm thinking more of "We're playing cops in Chicago in an urban fantasy setting" and the player decides at one point he's more sympathetic to Faery and decides he's going to run off and join them. He's effectively decided that he's going to step outside the scope of the campaign and should be in no way surprised if his character gets mostly ignored after that, unless the GM just feels like, effectively, running one game for him and one for everyone else. And I'm just saying that without some limits on that, you have "We have a wide open world game in Setting X" or nothing. Even in a module series game, you ought to go in with the idea of [I]trying[/I] to stay within the scope of the module, or why are you even telling the GM you're going to play there? I guess what I'm saying is, at the point where someone decides their character's agency is always more important than whatever the game is avowedly about (and makes no effort to build a character where said agency will tend to still keep them within some bounds) that they've pretty much decided only a narrow sort of game is acceptable. And they ought to at least be really up-front about the range of decisions they feel is appropriate so a GM can go "Shine on you crazy diamond, but do it somewhere else." [/QUOTE]
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