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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8147645" data-attributes="member: 6785785"><p>If you think there’s anything arbitrary about how he defines agency, then I don’t know what to say. He’s explained at length what his view of agency is. </p><p></p><p>At this point, you can either recognize that and discuss accordingly, or you can try and force his comments to work for some other definition of agency, and then question the results.</p><p></p><p>The former seems like it would be best, no? </p><p></p><p></p><p></p><p>These things could be meaningful in some ways, but play does not revolve around them.</p><p></p><p>My example of the fighters was a simple one. What I meant by it is: would the play of Steading of the Hill Giant Chief go differently if I were to play with one character over the other? And more importantly, would that difference be meaningful?</p><p></p><p>Let me phrase this another way. When you think of “character driven play” do you mean that the characters are free to decide where they go and what they engage with? Or do you mean that play actually revolves around the characters? </p><p></p><p>Does the fiction feature the PCs or is it actually their story? </p><p></p><p></p><p></p><p>I haven’t really evoked any rules in this matter. Some games absolutely have rules that promote this play, but I think that I’m just talking about processes and approach at this point.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8147645, member: 6785785"] If you think there’s anything arbitrary about how he defines agency, then I don’t know what to say. He’s explained at length what his view of agency is. At this point, you can either recognize that and discuss accordingly, or you can try and force his comments to work for some other definition of agency, and then question the results. The former seems like it would be best, no? These things could be meaningful in some ways, but play does not revolve around them. My example of the fighters was a simple one. What I meant by it is: would the play of Steading of the Hill Giant Chief go differently if I were to play with one character over the other? And more importantly, would that difference be meaningful? Let me phrase this another way. When you think of “character driven play” do you mean that the characters are free to decide where they go and what they engage with? Or do you mean that play actually revolves around the characters? Does the fiction feature the PCs or is it actually their story? I haven’t really evoked any rules in this matter. Some games absolutely have rules that promote this play, but I think that I’m just talking about processes and approach at this point. [/QUOTE]
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