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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="FrogReaver" data-source="post: 8147821" data-attributes="member: 6795602"><p>So I’ve read through everything I’ve missed. I’m seeing more and more evidence that agency is being defined by the advocates of non-traditional rpgs in such a way that effectively excludes traditional rpgs.</p><p></p><p>More importantly though, why should I care about agency that allows me as the player to drive the fiction (outside my character)? Why would I even want that kind of agency? Does having that kind agency take anything away from the experience?</p><p></p><p>there are 2 common ways to play D&D. Optimal play and character driven play. I think most players go in and out of these play styles at various points during the game.</p><p></p><p>I think the non-traditional systems we are discussing don’t really leave open the option for optimal play - defined as Play where you were careful, made all the right decisions and get rewarded for that. Such systems are better in some respects for character driven play as they can ensure the game is about what is important to the characters. However, there is a cost to that even beyond the lack of optimal play. being able to on the fly introduce fictional elements that aren’t yet there is a much different experience than being “forced” to be limited to just what is in the scene the DM framed - thus allowing one to focus solely on their character and what is there before them.</p><p></p><p>I don’t think it’s that most people can’t understand how non-traditional playstyles work. It’s that many of us are happy with playing our character in a DM framed scene with a healthy mix of optimal focused play.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8147821, member: 6795602"] So I’ve read through everything I’ve missed. I’m seeing more and more evidence that agency is being defined by the advocates of non-traditional rpgs in such a way that effectively excludes traditional rpgs. More importantly though, why should I care about agency that allows me as the player to drive the fiction (outside my character)? Why would I even want that kind of agency? Does having that kind agency take anything away from the experience? there are 2 common ways to play D&D. Optimal play and character driven play. I think most players go in and out of these play styles at various points during the game. I think the non-traditional systems we are discussing don’t really leave open the option for optimal play - defined as Play where you were careful, made all the right decisions and get rewarded for that. Such systems are better in some respects for character driven play as they can ensure the game is about what is important to the characters. However, there is a cost to that even beyond the lack of optimal play. being able to on the fly introduce fictional elements that aren’t yet there is a much different experience than being “forced” to be limited to just what is in the scene the DM framed - thus allowing one to focus solely on their character and what is there before them. I don’t think it’s that most people can’t understand how non-traditional playstyles work. It’s that many of us are happy with playing our character in a DM framed scene with a healthy mix of optimal focused play. [/QUOTE]
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