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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8148014" data-attributes="member: 82106"><p>What I've seen MOST often is a situation where the GM has some setting, purchased or of their own devising, and they simply resist all urges to incorporate into it any element that is of someone else's devising. I mean, mostly these sorts of GMs will grant you a relative in your backstory, maybe a minor bit of geography (IE some facts about your home village or something). But every other element is coming from them, and if not then some way or other they're absolutely determined to put their stamp on everything, even if it negates whatever the point was for the story. Many of them actively work against any plot workings that 'rocks the boat' of how they've laid out the world in any way. Want to help your sister get her father-in-law appointed head of the Trade Guild? Forget it. Its always explained away as something like "Well, how can you really expect to make a difference, you're just some guy." (some variation of this). "What are the chances you could pull off bold political maneuver X." It is sort of the 'chump' theory of PCs. Its weird too, because OTOH your expected to be some fantastical fighter that can chop up horrible monsters before breakfast, lol. I've never been able to fathom this mentality, but it is pretty prevalent.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8148014, member: 82106"] What I've seen MOST often is a situation where the GM has some setting, purchased or of their own devising, and they simply resist all urges to incorporate into it any element that is of someone else's devising. I mean, mostly these sorts of GMs will grant you a relative in your backstory, maybe a minor bit of geography (IE some facts about your home village or something). But every other element is coming from them, and if not then some way or other they're absolutely determined to put their stamp on everything, even if it negates whatever the point was for the story. Many of them actively work against any plot workings that 'rocks the boat' of how they've laid out the world in any way. Want to help your sister get her father-in-law appointed head of the Trade Guild? Forget it. Its always explained away as something like "Well, how can you really expect to make a difference, you're just some guy." (some variation of this). "What are the chances you could pull off bold political maneuver X." It is sort of the 'chump' theory of PCs. Its weird too, because OTOH your expected to be some fantastical fighter that can chop up horrible monsters before breakfast, lol. I've never been able to fathom this mentality, but it is pretty prevalent. [/QUOTE]
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