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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8148256" data-attributes="member: 6785785"><p>That's perfectly valid not to like it. </p><p></p><p>I may have missed the context of whatever example may have been in discussion. </p><p></p><p>I don't think that, depending on how it came about, some mechanic made that choice for you (I don't know if that's the case, but assuming it is for this comment) it is necessarily a removal of agency. It depends on how it came about and how the game works. </p><p></p><p>But the same way that if I fail my save, I'm gonna run away from the dragon, I don't go into these games expecting absolute and total authority over my PC. </p><p></p><p>Very few people actually seem to think that, even if they claim that's how a game should work. They'll say "agency is my ability to decide any and everything for my PC; no one else can decide what they will think or feel or do". And then you say "Well what about Charm Person or Dragon Fear?" and then they will say "Okay, yes, but those are highly specific instances, for which a saving throw is at play. And they're different cause magic." </p><p></p><p>This is a bit of a tangent here, but it just kind of occurred to me.....if we look at absolute GM authority of the game world as being potentially undesirable because it's a railroad, I think that having a PC who is never going to actually grow or change to be similarly offputting as a railroad. The world really doesn't get to this guy? Like ever? Only if the player chooses? Where is the risk in this approach to play, other than just the character living or dying?</p><p></p><p>Isn't that risk what makes something meaningful?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8148256, member: 6785785"] That's perfectly valid not to like it. I may have missed the context of whatever example may have been in discussion. I don't think that, depending on how it came about, some mechanic made that choice for you (I don't know if that's the case, but assuming it is for this comment) it is necessarily a removal of agency. It depends on how it came about and how the game works. But the same way that if I fail my save, I'm gonna run away from the dragon, I don't go into these games expecting absolute and total authority over my PC. Very few people actually seem to think that, even if they claim that's how a game should work. They'll say "agency is my ability to decide any and everything for my PC; no one else can decide what they will think or feel or do". And then you say "Well what about Charm Person or Dragon Fear?" and then they will say "Okay, yes, but those are highly specific instances, for which a saving throw is at play. And they're different cause magic." This is a bit of a tangent here, but it just kind of occurred to me.....if we look at absolute GM authority of the game world as being potentially undesirable because it's a railroad, I think that having a PC who is never going to actually grow or change to be similarly offputting as a railroad. The world really doesn't get to this guy? Like ever? Only if the player chooses? Where is the risk in this approach to play, other than just the character living or dying? Isn't that risk what makes something meaningful? [/QUOTE]
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