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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8148311" data-attributes="member: 6696971"><p>A couple things for you to consider that I think your thoughts on might be helpful. Its about (a) "system dictating how the player must feel certainly is a huge imposition on the player agency" and (b) agency isn't about unbridled autonomy (agency requires a level of constraint, focus, and distillation...eg without walls and obstacles in a dungeon and without the premise of treasure extraction without being slain there is no "meaningful" agency being executed in a Moldvay Basic dungeon crawl...see (2) below):</p><p></p><p>1) I believe you wanted to invoke agency in the external world earlier but you were rebuffed or no one engaged. Now might be a time to do so. I'm going to put to the side for a moment the present consensus in neuro/cognitive science on when the frontal cortex comes online when executing a decision-tree (which has huge implications on perceived agency). Our perception of our autonomy over our internal workings does not comport with what is actually happening. The endocrine system has a significant role to play in our execution of our decision-trees. Emotional or physical damage (a concussion or lesion/tumor on the brain's infrastructure or the feedback loop of despair or some other form of emotional trauma and philosophical fallout). </p><p></p><p>What do you think about system architecture simulating these inputs? </p><p></p><p>2) It seems to me that having absolute autonomy over your internal workings is, from first principles, an interesting violation of the Czege Principle in any game that cares at all about <em>testing your beliefs/ethos, instincts, and nature. </em>If you have absolute autonomy over these things...then any "test" is the equivalent of playing at Ouija Board. Its all theatrics, pantomime, characterization. Its the illusion of a crucible rather than an actual one.</p><p></p><p>No?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8148311, member: 6696971"] A couple things for you to consider that I think your thoughts on might be helpful. Its about (a) "system dictating how the player must feel certainly is a huge imposition on the player agency" and (b) agency isn't about unbridled autonomy (agency requires a level of constraint, focus, and distillation...eg without walls and obstacles in a dungeon and without the premise of treasure extraction without being slain there is no "meaningful" agency being executed in a Moldvay Basic dungeon crawl...see (2) below): 1) I believe you wanted to invoke agency in the external world earlier but you were rebuffed or no one engaged. Now might be a time to do so. I'm going to put to the side for a moment the present consensus in neuro/cognitive science on when the frontal cortex comes online when executing a decision-tree (which has huge implications on perceived agency). Our perception of our autonomy over our internal workings does not comport with what is actually happening. The endocrine system has a significant role to play in our execution of our decision-trees. Emotional or physical damage (a concussion or lesion/tumor on the brain's infrastructure or the feedback loop of despair or some other form of emotional trauma and philosophical fallout). What do you think about system architecture simulating these inputs? 2) It seems to me that having absolute autonomy over your internal workings is, from first principles, an interesting violation of the Czege Principle in any game that cares at all about [I]testing your beliefs/ethos, instincts, and nature. [/I]If you have absolute autonomy over these things...then any "test" is the equivalent of playing at Ouija Board. Its all theatrics, pantomime, characterization. Its the illusion of a crucible rather than an actual one. No? [/QUOTE]
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