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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8148336" data-attributes="member: 6785785"><p>I think it depends on the specifics and how it comes about in play.</p><p></p><p></p><p></p><p>Liking them or not, sparingly or not, they exist. The game that is being put forth as an example of this concept of player agency meaning absolute control of the PC has built in rules that remove or suppress that. </p><p></p><p>Now, you don't like it, I get that and I understand why. I'd also likely suggest they be used sparingly, generally speaking, unless loss of control or similar themes were a big part of play. Monsterhearts using this kind of stuff to represent raging hormones is pretty thematic. </p><p></p><p>That may mean that game isn't for everyone....and I get that. I'm guessing so did the designers.</p><p></p><p></p><p></p><p>I mean, from some of the examples here, it absolutely sounds like there are plenty of folks who don't want there to be any risk of someone else telling them something true about their PC. Which is fine. Whether mechanics may help.....I mean, I don't know if that player would like it, but if there were mechanics, then yes, I'd expect it to come into play. </p><p></p><p>If such a person tried such a game, they may indeed say "Yeah, I had a feeling this wasn't for me". But it's possible they could say "this is actually a pretty interesting angle." </p><p></p><p>Who knows?</p><p></p><p></p><p></p><p>Sure, but the mechanic was that the belief was stated openly and clearly as part of the character, same as alignment or race or whatever else. Yes, games can do this without any mechanic or character trait....but they would require the player and GM to discuss the matter openly. Then the GM will know to put that belief to the test.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8148336, member: 6785785"] I think it depends on the specifics and how it comes about in play. Liking them or not, sparingly or not, they exist. The game that is being put forth as an example of this concept of player agency meaning absolute control of the PC has built in rules that remove or suppress that. Now, you don't like it, I get that and I understand why. I'd also likely suggest they be used sparingly, generally speaking, unless loss of control or similar themes were a big part of play. Monsterhearts using this kind of stuff to represent raging hormones is pretty thematic. That may mean that game isn't for everyone....and I get that. I'm guessing so did the designers. I mean, from some of the examples here, it absolutely sounds like there are plenty of folks who don't want there to be any risk of someone else telling them something true about their PC. Which is fine. Whether mechanics may help.....I mean, I don't know if that player would like it, but if there were mechanics, then yes, I'd expect it to come into play. If such a person tried such a game, they may indeed say "Yeah, I had a feeling this wasn't for me". But it's possible they could say "this is actually a pretty interesting angle." Who knows? Sure, but the mechanic was that the belief was stated openly and clearly as part of the character, same as alignment or race or whatever else. Yes, games can do this without any mechanic or character trait....but they would require the player and GM to discuss the matter openly. Then the GM will know to put that belief to the test. [/QUOTE]
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