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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8148340" data-attributes="member: 6696971"><p>On the first part, I brought that up because I’m fairly certain CL brought that up early and (a) I believe it was because he was smuggling “immersion as coefficient to agency” into the calculus and (b) it was relevant to my point (2).</p><p></p><p>On the second part, this is where “meaningful” comes in. I don’t agree that “meaningful” is subjective when it comes to game theory. It can easily be sussed out what it means in any given situation (and it relates to the Czege Principle). It’s not a moral judgement. </p><p></p><p>“Meaningful” connotes an actual trial or crucible about a thing staked (which presumably is either THE premise or A significant premise of play). For this we need (a) framing/framework, (b) one or more obstacles/adversity/sources of antagonism, and (c) means (of which we don’t possess autonomy over) to resolve what happens when our guile/guts/will/skill collide with (a) and (b).</p><p></p><p>I think we can all agree that maps onto dungeon-crawls with its walls and traps and puzzles and monsters and loadout and resolution procedures. From the intersection of this crucible, our decisions are tested and given <em>meaning (through this crucible we can derive if we are sufficiently skilled or not).</em></p><p></p><p>Why can’t this formula be mapped elsewhere; <em>through this crucible we can derive if my PC’s brother is a hero or a scoundrel and then how my PC now perceives his brother and/or the nature of heroes ad scoundrels?)</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8148340, member: 6696971"] On the first part, I brought that up because I’m fairly certain CL brought that up early and (a) I believe it was because he was smuggling “immersion as coefficient to agency” into the calculus and (b) it was relevant to my point (2). On the second part, this is where “meaningful” comes in. I don’t agree that “meaningful” is subjective when it comes to game theory. It can easily be sussed out what it means in any given situation (and it relates to the Czege Principle). It’s not a moral judgement. “Meaningful” connotes an actual trial or crucible about a thing staked (which presumably is either THE premise or A significant premise of play). For this we need (a) framing/framework, (b) one or more obstacles/adversity/sources of antagonism, and (c) means (of which we don’t possess autonomy over) to resolve what happens when our guile/guts/will/skill collide with (a) and (b). I think we can all agree that maps onto dungeon-crawls with its walls and traps and puzzles and monsters and loadout and resolution procedures. From the intersection of this crucible, our decisions are tested and given [I]meaning (through this crucible we can derive if we are sufficiently skilled or not).[/I] Why can’t this formula be mapped elsewhere; [I]through this crucible we can derive if my PC’s brother is a hero or a scoundrel and then how my PC now perceives his brother and/or the nature of heroes ad scoundrels?)[/I] [/QUOTE]
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