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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8148413" data-attributes="member: 7025508"><p>I hope I understood you correctly. Of course agency over certain thing can be partial, and if that was a thing you want to have agency over, more is better! Now if we are talking about internal life of the character, as a player, I prefer to have almost complete control. Now some brief, passing 'guiding'* influences might be tolerable, but things that somehow permanently alter my character's values, personality etc without my approval would be a no go.</p><p></p><p>*By this I mean a situation where the character is briefly affected in some way, and this might make doing some things harder, (or easier) but ultimately I get to decide how I handle it. </p><p></p><p></p><p>But you don't get to decide when it is tested, as you don't control the world nor do you control the other players, and all these may challenge your values. A crude example: A character has a value X and belief Y. A situation arises where following belief Y would lead them to violate value X. Though of course it is usually far more subtler and more complicated than that. A lot of LARPs run solely on this: characters interacting with other characters that are written to challenge their values and beliefs. (Come to think of it, a lot of reality TV shows choose their contestants based on this same principle...)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8148413, member: 7025508"] I hope I understood you correctly. Of course agency over certain thing can be partial, and if that was a thing you want to have agency over, more is better! Now if we are talking about internal life of the character, as a player, I prefer to have almost complete control. Now some brief, passing 'guiding'* influences might be tolerable, but things that somehow permanently alter my character's values, personality etc without my approval would be a no go. *By this I mean a situation where the character is briefly affected in some way, and this might make doing some things harder, (or easier) but ultimately I get to decide how I handle it. But you don't get to decide when it is tested, as you don't control the world nor do you control the other players, and all these may challenge your values. A crude example: A character has a value X and belief Y. A situation arises where following belief Y would lead them to violate value X. Though of course it is usually far more subtler and more complicated than that. A lot of LARPs run solely on this: characters interacting with other characters that are written to challenge their values and beliefs. (Come to think of it, a lot of reality TV shows choose their contestants based on this same principle...) [/QUOTE]
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