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A Question Of Agency?
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<blockquote data-quote="Campbell" data-source="post: 8148435" data-attributes="member: 16586"><p>[USER=7015332]@PsyzhranV2[/USER]</p><p></p><p>I think Avery is wrong if we are talking about roleplaying games that are actually like games. Roleplaying games test our ability to position our characters within a shared fiction. For gameplay to exist that needs to have teeth. From OSR play to indie blood operas the Czege principle allows players to take on a character advocacy stance so they can use their skill at fictional positioning to achieve the game's objectives. They become things you can play well.</p><p></p><p>I really like playing For The Queen, The Quiet Year and Dream Askew. However they really feel more like shared experiences than games to me. There's no real sense of mastery there. </p><p></p><p>I personally think they 'we have moved on' narrative is often overused. I mean the OSR community shows there is real value in some wisdom of the past.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8148435, member: 16586"] [USER=7015332]@PsyzhranV2[/USER] I think Avery is wrong if we are talking about roleplaying games that are actually like games. Roleplaying games test our ability to position our characters within a shared fiction. For gameplay to exist that needs to have teeth. From OSR play to indie blood operas the Czege principle allows players to take on a character advocacy stance so they can use their skill at fictional positioning to achieve the game's objectives. They become things you can play well. I really like playing For The Queen, The Quiet Year and Dream Askew. However they really feel more like shared experiences than games to me. There's no real sense of mastery there. I personally think they 'we have moved on' narrative is often overused. I mean the OSR community shows there is real value in some wisdom of the past. [/QUOTE]
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