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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8149176" data-attributes="member: 82106"><p>Well, it has to be some sort of part of the 'process', so in some sense I guess there is a 'mechanical' element. It isn't always defined in very specific mechanical terms. For example in PACE your character has two adjectives which describe them, so a character might be "Bold: 4, Funny: 3" (that is the whole character sheet, mechanically). How you interpret these and invoke them in the game, and how they lead to other fictional state are governed by rules/process. This character could perhaps become 'smitten' with an NPC. That would restrict their ability to play on their boldness and funniness in some situations (or maybe enhance it). I guess that is all 'mechanics', but since there is a huge amount of interpretation in terms of what the 'smitten' condition means (and the actual condition itself is just made up, it has no specific rules) I would call that more "genre logic" driven. I don't really think the distinction is too important here.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8149176, member: 82106"] Well, it has to be some sort of part of the 'process', so in some sense I guess there is a 'mechanical' element. It isn't always defined in very specific mechanical terms. For example in PACE your character has two adjectives which describe them, so a character might be "Bold: 4, Funny: 3" (that is the whole character sheet, mechanically). How you interpret these and invoke them in the game, and how they lead to other fictional state are governed by rules/process. This character could perhaps become 'smitten' with an NPC. That would restrict their ability to play on their boldness and funniness in some situations (or maybe enhance it). I guess that is all 'mechanics', but since there is a huge amount of interpretation in terms of what the 'smitten' condition means (and the actual condition itself is just made up, it has no specific rules) I would call that more "genre logic" driven. I don't really think the distinction is too important here. [/QUOTE]
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