Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8149437" data-attributes="member: 42582"><p>Beliefs in BW are (broadly speaking) ideals or goals that animate/motivate the PC. Here are the Beliefs for my PC Thurgon and his sidekick Aramina:</p><p></p><p style="margin-left: 20px"><u>Thurgon</u></p> <p style="margin-left: 20px">The Lord of Battle will lead me to glory</p> <p style="margin-left: 20px">I am a Knight of the Iron Tower: by devotion and example I will lead the righteous to glorious victory</p> <p style="margin-left: 20px">Xanthippe and I will liberate Auxol</p> <p style="margin-left: 20px">Aramina will need my protection</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Aramina</u></p> <p style="margin-left: 20px">I'm not going to <em>finish</em> my career with no spellbooks and an empty purse! - next, some coins!</p> <p style="margin-left: 20px">Thurgon and I will liberate Auxol</p> <p style="margin-left: 20px">If in doubt, burn it!</p><p></p><p>Thurgon has 4 Beliefs because he has a Trait, <em>Sworn to the Order</em>, that permits an extra order-related Belief ie the one about being a Knight of the Iron Tower. Because Thurgon has the <em>Faithful</em> trait, one of his Beliefs must be about that - the one about the Lord of Battle - and if he ceases to have such a Belief he will also cease to have the Faithful trait.</p><p></p><p>Beside their connection to particular elements of PC build as just described, Beliefs play two main roles in the game, one GM-facing and one player-facing. On the GM side, they establish the paramaters around which the GM is expected to frame situations. Following from that, they provide the parameters the GM is expected to have regard to in narrating failures and complications.</p><p></p><p>On the player side, Beliefs are a marker for what to have regard to in declaring actions for your PC. Broadly speaking, when you declare and then play out actions that engage your PCs Beliefs - whether by manifesting it in play, or driving hard towards fulfilling it, or actually fulfilling it, or finding yourself conflicted in relation to it - then you earn what the system calls Artha, which is (broadly) what you might call hero points. Like plot points in MHRP, these can be spent to manipulate dice rolls and hence increase chances of success. It also plays a modest but real role in PC advancement.</p><p></p><p>Generally a player can change Beliefs at will. The GM is allowed to make the player hold off if it looks like an attempt to squib or dodge an unfolding situation rather than actually confront it.</p><p></p><p>In the situation I mentioned, the player whose PC suffered the naga's Force of Will had to change one of his PC's Beliefs from whatever it had been (I can't remember) to <em>I will find Joachim for my master</em>. Once Joachim was killed, the player changed the Belief - with my concurrence - to <em>I will bring Joachim's blood to my master</em>.</p><p></p><p>This is undoubtedly a limit on the player's agency. I as GM am getting a say over aspects of the game - ie how PC goals/thmes/orientation-to-action are signalled - that normally is reserved to the player. But it does not in anyway limit the player's ability to characterise or portray or "pantomime" is PC. I know, I was there, he was still playing his socially incompetent mad-as-a-cut-snake shamanic snake-handler from the hills!</p><p></p><p>[USER=7016699]@prabe[/USER]: this is also relevant to your post upthread - about the PCs' <em>internal life</em>.</p><p></p><p>The effect of Force of Will on the player's internal life is spelled out in the spell description - I posted it upthread:</p><p></p><p style="margin-left: 20px">This spell allows the mage to implant forceful commands into the victim's mind. The words of the mage becomes thoughts - as if the victim had formulated them himself. This is a very powerful spell - the words of the sorcerer are permanently embedded and resonate against the character's personality for the rest of his days.</p><p></p><p>The mechanical effect on play is as I've described in this post: it has no effect on the player's ability to declare actions for his PC, nor on the way he characterises/pantomimes his PC.</p><p></p><p><strong>Now, if a player's conception of agency in a RPG is <em>my private imaginings about what my PC is feeling and thinking</em></strong> then yes, FoW is a burden on that: if you're playing sincerely you have to imagine your PC feeling the forceful commands of the dark naga, and the impulse of hunting first for Joachim and now for his blood.</p><p></p><p>But two things;</p><p></p><p>(1) As [USER=82106]@AbdulAlhazred[/USER] has said upthread, this is no different from the GM telling you <em>you see a dead-end in front of you</em>. Now, if you're playing sincerely, you have to imagine your PC seeing a wall.</p><p></p><p>(2) I find it odd that, in playing a RPG, I would treat <em>my private imaginings </em>rather than <em>the content of the shared fiction </em>as the focus of my desire for agency. Because playing a social game based around a shared fiction is necessarily going to constrain one's private imaginings.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8149437, member: 42582"] Beliefs in BW are (broadly speaking) ideals or goals that animate/motivate the PC. Here are the Beliefs for my PC Thurgon and his sidekick Aramina: [INDENT][U]Thurgon[/U][/INDENT] [INDENT]The Lord of Battle will lead me to glory[/INDENT] [INDENT]I am a Knight of the Iron Tower: by devotion and example I will lead the righteous to glorious victory[/INDENT] [INDENT]Xanthippe and I will liberate Auxol[/INDENT] [INDENT]Aramina will need my protection[/INDENT] [INDENT][/INDENT] [INDENT][U]Aramina[/U][/INDENT] [INDENT]I'm not going to [I]finish[/I] my career with no spellbooks and an empty purse! - next, some coins![/INDENT] [INDENT]Thurgon and I will liberate Auxol[/INDENT] [INDENT]If in doubt, burn it![/INDENT] Thurgon has 4 Beliefs because he has a Trait, [I]Sworn to the Order[/I], that permits an extra order-related Belief ie the one about being a Knight of the Iron Tower. Because Thurgon has the [I]Faithful[/I] trait, one of his Beliefs must be about that - the one about the Lord of Battle - and if he ceases to have such a Belief he will also cease to have the Faithful trait. Beside their connection to particular elements of PC build as just described, Beliefs play two main roles in the game, one GM-facing and one player-facing. On the GM side, they establish the paramaters around which the GM is expected to frame situations. Following from that, they provide the parameters the GM is expected to have regard to in narrating failures and complications. On the player side, Beliefs are a marker for what to have regard to in declaring actions for your PC. Broadly speaking, when you declare and then play out actions that engage your PCs Beliefs - whether by manifesting it in play, or driving hard towards fulfilling it, or actually fulfilling it, or finding yourself conflicted in relation to it - then you earn what the system calls Artha, which is (broadly) what you might call hero points. Like plot points in MHRP, these can be spent to manipulate dice rolls and hence increase chances of success. It also plays a modest but real role in PC advancement. Generally a player can change Beliefs at will. The GM is allowed to make the player hold off if it looks like an attempt to squib or dodge an unfolding situation rather than actually confront it. In the situation I mentioned, the player whose PC suffered the naga's Force of Will had to change one of his PC's Beliefs from whatever it had been (I can't remember) to [I]I will find Joachim for my master[/I]. Once Joachim was killed, the player changed the Belief - with my concurrence - to [I]I will bring Joachim's blood to my master[/I]. This is undoubtedly a limit on the player's agency. I as GM am getting a say over aspects of the game - ie how PC goals/thmes/orientation-to-action are signalled - that normally is reserved to the player. But it does not in anyway limit the player's ability to characterise or portray or "pantomime" is PC. I know, I was there, he was still playing his socially incompetent mad-as-a-cut-snake shamanic snake-handler from the hills! [USER=7016699]@prabe[/USER]: this is also relevant to your post upthread - about the PCs' [I]internal life[/I]. The effect of Force of Will on the player's internal life is spelled out in the spell description - I posted it upthread: [indent]This spell allows the mage to implant forceful commands into the victim's mind. The words of the mage becomes thoughts - as if the victim had formulated them himself. This is a very powerful spell - the words of the sorcerer are permanently embedded and resonate against the character's personality for the rest of his days.[/indent] The mechanical effect on play is as I've described in this post: it has no effect on the player's ability to declare actions for his PC, nor on the way he characterises/pantomimes his PC. [B]Now, if a player's conception of agency in a RPG is [I]my private imaginings about what my PC is feeling and thinking[/I][/B][I] [/I]then yes, FoW is a burden on that: if you're playing sincerely you have to imagine your PC feeling the forceful commands of the dark naga, and the impulse of hunting first for Joachim and now for his blood. But two things; (1) As [USER=82106]@AbdulAlhazred[/USER] has said upthread, this is no different from the GM telling you [I]you see a dead-end in front of you[/I]. Now, if you're playing sincerely, you have to imagine your PC seeing a wall. (2) I find it odd that, in playing a RPG, I would treat [I]my private imaginings [/I]rather than [I]the content of the shared fiction [/I]as the focus of my desire for agency. Because playing a social game based around a shared fiction is necessarily going to constrain one's private imaginings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top