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A Question Of Agency?
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<blockquote data-quote="pemerton" data-source="post: 8149479" data-attributes="member: 42582"><p>I don't think you have much familiarity with BW.</p><p></p><p>For instance, a player is allowed to change his/her PC's Beliefs at will - subject to the GM requiring this to be postponed if the player is just trying to squib and wriggle out of a challenging situation.</p><p></p><p>This is an expected part of play.</p><p></p><p>Artha can be earned (via the Mouldbreaker rule) for changing a Belief due to inner conflict:</p><p></p><p style="margin-left: 20px">If a player comes to a point in the story where his Beliefs, Instincts and traits conflict with a decision he must make—a direction in which he must go—and he plays out the inner turmoil, the conflict within his own guts, in a believable and engaging manner, then he earns a persona point.</p><p></p><p>(The quote is from BW Gold p 64. I mention again that any participant can download this legally, for free, from the BW website.)</p><p></p><p>I earned mouldbreaker artha for Aramina in our last BW session:</p><p></p><p></p><p></p><p>The PC who is charmed by the Dark Naga might likewise have such a moment of transformation should the play of the game plus the fiction support it. It hasn't happened yet, but it could. (There is no Dispel Charm in Burning Wheel. It's meant to be more like when Maedhros picks up the Silmaril, realises he is tainted by the Oath of Feanor, and hurls himself into a chasm. Or like Gandalf's freeing of Theoden.)</p><p></p><p></p><p>So in this case a lot of people seem to be speculating about a game that they haven't played and haven't read - Prince Valiant.</p><p></p><p>For what it's worth I agree with [USER=16586]@Campbell[/USER]. This is also how PC INT works in our Classic Traveller game.</p><p></p><p>Here are three extracts from actual play reports of my Prince Valiant game (Sir Gerran, Sir Justin and Sir Morgath are PCs; the rest are NPCs, and Lady Alia is the daughter of the Duke whose castle the PCs have just taken over):</p><p></p><p></p><p></p><p>Sir Morgath's player is obliged to have regard, in his play, to the fact that his PC longs for Lorette. This is why he sends for Elizabeth (to fortify his resistance). This is why it's fair for me to call for a check at their parting. This is why when he sneaks her out of the castle without telling the other PCs he is not in any sense being a "disruptive player" (whatever exactly that might mean). This is why, in free roleplaying, he has his drunk PC proclaim his love.</p><p></p><p>My view is that those extracts do not support a suggestion that this player is under a burden on his agency any greater than <em>you come to a dead-end in front of you</em>. It's part of the shared fiction that he has to engage with, but (as the play reports show) he has a pretty wide scope of action declaration within that constraint.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8149479, member: 42582"] I don't think you have much familiarity with BW. For instance, a player is allowed to change his/her PC's Beliefs at will - subject to the GM requiring this to be postponed if the player is just trying to squib and wriggle out of a challenging situation. This is an expected part of play. Artha can be earned (via the Mouldbreaker rule) for changing a Belief due to inner conflict: [indent]If a player comes to a point in the story where his Beliefs, Instincts and traits conflict with a decision he must make—a direction in which he must go—and he plays out the inner turmoil, the conflict within his own guts, in a believable and engaging manner, then he earns a persona point.[/indent] (The quote is from BW Gold p 64. I mention again that any participant can download this legally, for free, from the BW website.) I earned mouldbreaker artha for Aramina in our last BW session: The PC who is charmed by the Dark Naga might likewise have such a moment of transformation should the play of the game plus the fiction support it. It hasn't happened yet, but it could. (There is no Dispel Charm in Burning Wheel. It's meant to be more like when Maedhros picks up the Silmaril, realises he is tainted by the Oath of Feanor, and hurls himself into a chasm. Or like Gandalf's freeing of Theoden.) So in this case a lot of people seem to be speculating about a game that they haven't played and haven't read - Prince Valiant. For what it's worth I agree with [USER=16586]@Campbell[/USER]. This is also how PC INT works in our Classic Traveller game. Here are three extracts from actual play reports of my Prince Valiant game (Sir Gerran, Sir Justin and Sir Morgath are PCs; the rest are NPCs, and Lady Alia is the daughter of the Duke whose castle the PCs have just taken over): Sir Morgath's player is obliged to have regard, in his play, to the fact that his PC longs for Lorette. This is why he sends for Elizabeth (to fortify his resistance). This is why it's fair for me to call for a check at their parting. This is why when he sneaks her out of the castle without telling the other PCs he is not in any sense being a "disruptive player" (whatever exactly that might mean). This is why, in free roleplaying, he has his drunk PC proclaim his love. My view is that those extracts do not support a suggestion that this player is under a burden on his agency any greater than [i]you come to a dead-end in front of you[/i]. It's part of the shared fiction that he has to engage with, but (as the play reports show) he has a pretty wide scope of action declaration within that constraint. [/QUOTE]
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