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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Manbearcat" data-source="post: 8149603" data-attributes="member: 6696971"><p>That is pretty much what I figured, but your post was a good one to put my thoughts out there.</p><p></p><p>One thing on the bolded part of your reply (and this isn't to you, but broadly to the community). I've spoken about this a few times in this thread, but attempts at focused analysis of TTRPGs on here are always hurt by people (accidentally) smuggling in other aspects of play, conflating them with the concept under discussion and then assuming a value judgement is being made about the thing they've smuggled in or their overall play aesthetic. The analysis suffers and offense gets taken (leading to a positive feedback loop where daylight between parties grows rather than recedes).</p><p></p><p>When I talk about "gamestate transition", "play trajectory", "Force", and "agency (as it pertains to those prior 3 things)", I'm not talking about anything else other than those concepts specifically and I'm not making a value judgement on your (generic) or my play. I'm sure the shared experience of all of these tables running through the same metaplot has value to the people involved and many come away with a sense of enjoyment from their table experience. But their value/enjoyment derived isn't relevant to gamestate analysis and how the machinery of TTRPG play (theirs and others) functions under the hood.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8149603, member: 6696971"] That is pretty much what I figured, but your post was a good one to put my thoughts out there. One thing on the bolded part of your reply (and this isn't to you, but broadly to the community). I've spoken about this a few times in this thread, but attempts at focused analysis of TTRPGs on here are always hurt by people (accidentally) smuggling in other aspects of play, conflating them with the concept under discussion and then assuming a value judgement is being made about the thing they've smuggled in or their overall play aesthetic. The analysis suffers and offense gets taken (leading to a positive feedback loop where daylight between parties grows rather than recedes). When I talk about "gamestate transition", "play trajectory", "Force", and "agency (as it pertains to those prior 3 things)", I'm not talking about anything else other than those concepts specifically and I'm not making a value judgement on your (generic) or my play. I'm sure the shared experience of all of these tables running through the same metaplot has value to the people involved and many come away with a sense of enjoyment from their table experience. But their value/enjoyment derived isn't relevant to gamestate analysis and how the machinery of TTRPG play (theirs and others) functions under the hood. [/QUOTE]
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