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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8149607" data-attributes="member: 82106"><p>I think it is always a bit fuzzy. That is, in theory the color of your cloak COULD matter later on. So, the totality of the fiction is potentially within the realm of game state, but most of it will not ever be acted upon. In fact most of it will soon be forgotten, and even notes taken at the time which fully expound the causal connections between events in the fiction won't mention them. I would say these are only 'weakly coupled' to game state. Heck, hit points could turn out to be weakly coupled to a given game state. The fact that your character got bit by a giant rat for 1 point of damage might be utterly forgettable and trivial. It could lead to your death too, you won't know until later.</p><p></p><p>I would say that mental state of characters that is unattached to mechanics is, however, ALWAYS weakly coupled, at best. It is usually irrelevant. There isn't any formal mechanism to make it relevant, even in narrative games, unless the player explicitly elevates it to mechanical significance (writes a new Bond in DW or something).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8149607, member: 82106"] I think it is always a bit fuzzy. That is, in theory the color of your cloak COULD matter later on. So, the totality of the fiction is potentially within the realm of game state, but most of it will not ever be acted upon. In fact most of it will soon be forgotten, and even notes taken at the time which fully expound the causal connections between events in the fiction won't mention them. I would say these are only 'weakly coupled' to game state. Heck, hit points could turn out to be weakly coupled to a given game state. The fact that your character got bit by a giant rat for 1 point of damage might be utterly forgettable and trivial. It could lead to your death too, you won't know until later. I would say that mental state of characters that is unattached to mechanics is, however, ALWAYS weakly coupled, at best. It is usually irrelevant. There isn't any formal mechanism to make it relevant, even in narrative games, unless the player explicitly elevates it to mechanical significance (writes a new Bond in DW or something). [/QUOTE]
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