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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8150058"><p>Personally, I am fine with the external world being beyond the control of the PCs and their internal world occasionally being subject to things beyond their control. If a character goes mad, and you have madness mechanics in the game, I really don't see an issue with the GM saying "You think this, or you feel this" or even doing things to deliberately mislead the players sense of the reality in the game world. People lose control in real life. If a game wants to emulate something, even something as simple as loss of impulse control, I am fine with that. Even more so if the game is imposing some kind of supernatural or preternatural change on the PC.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8150058"] Personally, I am fine with the external world being beyond the control of the PCs and their internal world occasionally being subject to things beyond their control. If a character goes mad, and you have madness mechanics in the game, I really don't see an issue with the GM saying "You think this, or you feel this" or even doing things to deliberately mislead the players sense of the reality in the game world. People lose control in real life. If a game wants to emulate something, even something as simple as loss of impulse control, I am fine with that. Even more so if the game is imposing some kind of supernatural or preternatural change on the PC. [/QUOTE]
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