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<blockquote data-quote="AbdulAlhazred" data-source="post: 8150085" data-attributes="member: 82106"><p>Its not 'dictated by mechanics'. Do you think some random dice roll tossed "Lust for the Queen" into the game? Of course not. This is agreed on as a part of the game through multiple channels. The participants decided to play a genre of game which included that trope. They decided to play with a set of rules which included a mechanism which could compel the PC's actions (or at least impact gamestate resolution in some way, we never clarified the exact mechanisms). The player then selected a type of character and role for that character which would put him in the way of this kind of event. He created some goal/belief/position for that character which would put something in opposition to that (IE that he is loyal to the beautiful Queen's husband, the King). None of this is arbitrary or capricious IN ANY WAY at all.</p><p></p><p>It would make just as much sense to call the wall of a dungeon arbitrary and capricious because it blocks your character from walking north. You decided to play D&D, go into the dungeon, etc. Now you are complaining about the walls? I am not needing any imagination, nor in any doubt of, how this would be received at the table...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8150085, member: 82106"] Its not 'dictated by mechanics'. Do you think some random dice roll tossed "Lust for the Queen" into the game? Of course not. This is agreed on as a part of the game through multiple channels. The participants decided to play a genre of game which included that trope. They decided to play with a set of rules which included a mechanism which could compel the PC's actions (or at least impact gamestate resolution in some way, we never clarified the exact mechanisms). The player then selected a type of character and role for that character which would put him in the way of this kind of event. He created some goal/belief/position for that character which would put something in opposition to that (IE that he is loyal to the beautiful Queen's husband, the King). None of this is arbitrary or capricious IN ANY WAY at all. It would make just as much sense to call the wall of a dungeon arbitrary and capricious because it blocks your character from walking north. You decided to play D&D, go into the dungeon, etc. Now you are complaining about the walls? I am not needing any imagination, nor in any doubt of, how this would be received at the table... [/QUOTE]
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