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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="aramis erak" data-source="post: 8150403" data-attributes="member: 6779310"><p>THe dice are a result of a decision point. The agency factor of a die roll is at the following points:</p><p>Knowing the difficulty</p><p>Knowing one or more possible outcomes of the roll</p><p>then, based upon those, deciding to go ahead and roll.</p><p></p><p>There are several decision points to get to those three.</p><p>The GM must have a difficulty in mind</p><p>The GM should have an expected game-state change in mind tied to the roll. Often, this is prescribed (esp. in conflict systems), but at many times it is situational.</p><p>THe GM may have foreshadowed the roll </p><p>The Player may have requested a roll</p><p>the player may have a specific desired outcome, which, if they do, should be conveyed to the GM.</p><p></p><p>Agency on the roll evolves from having those.</p><p>Let's look at a few cases:</p><ul> <li data-xf-list-type="ul">A blind, "Hey, roll a d20 and hand me your sheet" isn't a sign of agency... No agency here of the player, except for what was present in character gen.</li> <li data-xf-list-type="ul">"Hey, I need you to to roll a notice check, and there's a bad thing going to happen if you fail" Still no agency. </li> <li data-xf-list-type="ul">"Do you want to roll a notice check as you enter?" - implies a thing to notice. Player has some agency - look or don't.</li> <li data-xf-list-type="ul">"If you enter, you'll need a notice roll. Bad things if you fail." Fails the realism test, but has more agency.</li> <li data-xf-list-type="ul">"now that you've entered, What will find you if you pass the notice check?" much more agency - the player now gets to pick the opponent (within reason.) on a success.</li> <li data-xf-list-type="ul">"You have a bad feeling. What is triggering it?" pauses for answer. "If you enter, you'll roll for your ability to avoid being surprised." Still more agency, as now you pick the source of bad feeling and know that if you opt to enter, you'll roll vs surprise. What's not said is that you can choose other than to enter and yet still engage that threat.</li> </ul><p>Now, if the GM is faithless in handling any of that in the above, player agency is nullified to some degree.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8150403, member: 6779310"] THe dice are a result of a decision point. The agency factor of a die roll is at the following points: Knowing the difficulty Knowing one or more possible outcomes of the roll then, based upon those, deciding to go ahead and roll. There are several decision points to get to those three. The GM must have a difficulty in mind The GM should have an expected game-state change in mind tied to the roll. Often, this is prescribed (esp. in conflict systems), but at many times it is situational. THe GM may have foreshadowed the roll The Player may have requested a roll the player may have a specific desired outcome, which, if they do, should be conveyed to the GM. Agency on the roll evolves from having those. Let's look at a few cases: [LIST] [*]A blind, "Hey, roll a d20 and hand me your sheet" isn't a sign of agency... No agency here of the player, except for what was present in character gen. [*]"Hey, I need you to to roll a notice check, and there's a bad thing going to happen if you fail" Still no agency. [*]"Do you want to roll a notice check as you enter?" - implies a thing to notice. Player has some agency - look or don't. [*]"If you enter, you'll need a notice roll. Bad things if you fail." Fails the realism test, but has more agency. [*]"now that you've entered, What will find you if you pass the notice check?" much more agency - the player now gets to pick the opponent (within reason.) on a success. [*]"You have a bad feeling. What is triggering it?" pauses for answer. "If you enter, you'll roll for your ability to avoid being surprised." Still more agency, as now you pick the source of bad feeling and know that if you opt to enter, you'll roll vs surprise. What's not said is that you can choose other than to enter and yet still engage that threat. [/LIST] Now, if the GM is faithless in handling any of that in the above, player agency is nullified to some degree. [/QUOTE]
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