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<blockquote data-quote="aramis erak" data-source="post: 8150432" data-attributes="member: 6779310"><p>If you run it as written, Burning Wheel and Burning Empires do so.</p><p>The outline of action resolution is roughly this:</p><ol> <li data-xf-list-type="ol">Player gets notified it's time to act</li> <li data-xf-list-type="ol">player narrates an action that the GM wants rolled.</li> <li data-xf-list-type="ol">GM askes them <ol> <li data-xf-list-type="ol">What are you hoping to get out of that?</li> <li data-xf-list-type="ol">What skill are you using to succeed at getting that</li> </ol></li> <li data-xf-list-type="ol">player answers, or backs down and alters narration to avoid the roll-requiring action if they don't back down</li> <li data-xf-list-type="ol">GM informs them of effects of failure and either that the roll is opposed or is of a specific difficulty, and if specified, what difficulty.</li> <li data-xf-list-type="ol">Player may assemble their dice pool</li> <li data-xf-list-type="ol">Player can back down at this point, before rolling, abandoning their desired outcome but not facing the result of failure, either.</li> <li data-xf-list-type="ol">Player who hasn't backed down rolls. If the Roll is opposed, the opposing character's player (or the GM) rolls.</li> <li data-xf-list-type="ol">the specified result happens, and return to narrative mode or to another player's turn.</li> </ol><p>Note that Mouse Guard and Torchbearer are slightly different in this process, because players don't always have the option to back down during the GM turn in mouse guard (nor it's TB equivalent). In the Player turn in Mouse Guard, however, it does pretty much do the same thing.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8150432, member: 6779310"] If you run it as written, Burning Wheel and Burning Empires do so. The outline of action resolution is roughly this: [LIST=1] [*]Player gets notified it's time to act [*]player narrates an action that the GM wants rolled. [*]GM askes them [LIST=1] [*]What are you hoping to get out of that? [*]What skill are you using to succeed at getting that [/LIST] [*]player answers, or backs down and alters narration to avoid the roll-requiring action if they don't back down [*]GM informs them of effects of failure and either that the roll is opposed or is of a specific difficulty, and if specified, what difficulty. [*]Player may assemble their dice pool [*]Player can back down at this point, before rolling, abandoning their desired outcome but not facing the result of failure, either. [*]Player who hasn't backed down rolls. If the Roll is opposed, the opposing character's player (or the GM) rolls. [*]the specified result happens, and return to narrative mode or to another player's turn. [/LIST] Note that Mouse Guard and Torchbearer are slightly different in this process, because players don't always have the option to back down during the GM turn in mouse guard (nor it's TB equivalent). In the Player turn in Mouse Guard, however, it does pretty much do the same thing. [/QUOTE]
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