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General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8150503" data-attributes="member: 7025508"><p>And even under this interpretation mechanics that limit the players capability to control these mental states must effectively limit their agency as they naturally also limit the actions following from these mental states.</p><p></p><p></p><p>Meaningfully to whom? Why is one change in the fiction a change of a gamestate and another isn't? Sure, I can see that there are tiny additions to the fiction, and bigger ones and huge ones, and this was rather minuscule, but where it the threshold exactly? What is the method of measurement here?</p><p></p><p></p><p>Why? What if the game is about the present reminding the characters of their past and the interplay generated by that?</p><p></p><p></p><p>I don't know. Can it be all of these things? Who decides what it is about? Do everyone need to agree or can it be about different things to different people as long as the themes and goals remain aligned enough that the characters keep working together?</p><p></p><p></p><p>Certainly the first was a step towards the second. Even if the second never happens the first establishes a potential for it. And yes, this is exactly how campaign altering things grow from things that some deride as 'pantomime'.</p><p></p><p></p><p>D&D is an inanimate thing and as such has no opinion, and a lot of people who play it disagree with Lanafen on this.</p><p></p><p></p><p>Pretty much any RPG lets players to set their character's goals. Sure, some GMs let the game follow those goals, but that's an attitude issue not a game issue.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8150503, member: 7025508"] And even under this interpretation mechanics that limit the players capability to control these mental states must effectively limit their agency as they naturally also limit the actions following from these mental states. Meaningfully to whom? Why is one change in the fiction a change of a gamestate and another isn't? Sure, I can see that there are tiny additions to the fiction, and bigger ones and huge ones, and this was rather minuscule, but where it the threshold exactly? What is the method of measurement here? Why? What if the game is about the present reminding the characters of their past and the interplay generated by that? I don't know. Can it be all of these things? Who decides what it is about? Do everyone need to agree or can it be about different things to different people as long as the themes and goals remain aligned enough that the characters keep working together? Certainly the first was a step towards the second. Even if the second never happens the first establishes a potential for it. And yes, this is exactly how campaign altering things grow from things that some deride as 'pantomime'. D&D is an inanimate thing and as such has no opinion, and a lot of people who play it disagree with Lanafen on this. Pretty much any RPG lets players to set their character's goals. Sure, some GMs let the game follow those goals, but that's an attitude issue not a game issue. [/QUOTE]
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