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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8150543" data-attributes="member: 29398"><p>For me it sure would. If I'm playing Lanefan the high-volume kick-in-the-door gonzo guy my experience then and memories later of that module are going to be quite different than if I'm playing Astacoe the quiet practical think-it-all-through-first guy. (both of these are very long-career Fighters of mine who are still active now)</p><p></p><p>Doesn't matter that in either case we'd be more or less doing the same things (though very likely not in the same manner!) - the characterization differences would make it different enough. Throw in that each other player at the table might be making a similar choice, and you never know what you're gonna get. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To me, again yes as noted just above.</p><p></p><p>Yes.</p><p></p><p>Red herring. If the characters are deciding where they go and what they engage with (one assumes this is being done via a vaguely consistent in-character decision process) the play is already revolving around them.</p><p></p><p>It's the party's collective story. Characters within said party often come and go as time passes, but the party continues.</p><p></p><p>Claiming as a player that my character's story is more important than that of the party is pure selfishness.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8150543, member: 29398"] For me it sure would. If I'm playing Lanefan the high-volume kick-in-the-door gonzo guy my experience then and memories later of that module are going to be quite different than if I'm playing Astacoe the quiet practical think-it-all-through-first guy. (both of these are very long-career Fighters of mine who are still active now) Doesn't matter that in either case we'd be more or less doing the same things (though very likely not in the same manner!) - the characterization differences would make it different enough. Throw in that each other player at the table might be making a similar choice, and you never know what you're gonna get. :) To me, again yes as noted just above. Yes. Red herring. If the characters are deciding where they go and what they engage with (one assumes this is being done via a vaguely consistent in-character decision process) the play is already revolving around them. It's the party's collective story. Characters within said party often come and go as time passes, but the party continues. Claiming as a player that my character's story is more important than that of the party is pure selfishness. [/QUOTE]
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