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A Question Of Agency?
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<blockquote data-quote="Lanefan" data-source="post: 8150560" data-attributes="member: 29398"><p>If the one PC ends up in effect dragging the others around to do this, then yes.</p><p></p><p>But it'd be fairly trivial for me as GM, on seeing this, to drop occasional clues and hints about the brother, even if done in off-session emails or whatever, if needed; and eventually work in that some adventure where the party goes up against a cult for other reasons also ties into the lost-brother scenario (maybe the brother's one of the defenders the party are up against).</p><p></p><p>What I don't want to see is a series of sessions get bogged down by this one PC looking for his brother while everyone else does nothing; and IME that's often how these sort of things end up playing out.</p><p></p><p>Agreed. My preference, though, is that this as much as possible happen as a side effect of whatever the party as a whole is doing, if that makes sense.</p><p></p><p>And if five or six PCs have similarly-personal yet disparate goals, trying to weave them together into something that can be more party-based can be a bear....even more so if any of those goals are in direct conflict with each other.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8150560, member: 29398"] If the one PC ends up in effect dragging the others around to do this, then yes. But it'd be fairly trivial for me as GM, on seeing this, to drop occasional clues and hints about the brother, even if done in off-session emails or whatever, if needed; and eventually work in that some adventure where the party goes up against a cult for other reasons also ties into the lost-brother scenario (maybe the brother's one of the defenders the party are up against). What I don't want to see is a series of sessions get bogged down by this one PC looking for his brother while everyone else does nothing; and IME that's often how these sort of things end up playing out. Agreed. My preference, though, is that this as much as possible happen as a side effect of whatever the party as a whole is doing, if that makes sense. And if five or six PCs have similarly-personal yet disparate goals, trying to weave them together into something that can be more party-based can be a bear....even more so if any of those goals are in direct conflict with each other. [/QUOTE]
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