Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8150561" data-attributes="member: 42582"><p>This I understand: different games put different components of the fiction under the control (or at least prima facie control) of different participants.</p><p></p><p>So in a lot of D&D play, for instance, generally I get to decide whether or not my PC holds a prejudice against a particular race (think the classic Orc- or Elf- hating Dwarf); but the GM gets to decide whether or not there is a lantern hanging from the cross-beam of the tavern roof.</p><p></p><p>But I now invite you to take these next steps:</p><p></p><p>(1) If some of what a typical D&D GM controls is given over to a greater extent to the players (whether via formal mechanics, or via a much greater reliance and perhaps even systematisation of taking suggestions), then (everything else being equal) that will increase the players' agency in respect of the shared fiction;</p><p></p><p>(2) If under some circumstances what a typical D&D player controls is given over to a greater extent to the GM (eg as in the Force of Will/dark naga example) that may reduce some player agency but perhaps still leave the player with a net overall greater agency.</p><p></p><p>(3) On balance, think of (1) and (2) combining so as to (a) reduce (not necessarily eliminate) sharp boundaries between who controls which bits of the fiction, with the result that (b) the fiction is shared not only in the sense that we all imagine it together but that the production of it involves a more distributed/sharing/cooperative process, while it still being the case that (c) the player and GM roles are quite distinct.</p><p></p><p>How is 3(c) true given (3)(a) and (b)? Because the distinction consists less in <em>who controls which bits</em> and more in <em>what are the mechanical process together with broader principles that govern who gets to introduce which bit of content at which point of play<em>.</em></em></p></blockquote><p></p>
[QUOTE="pemerton, post: 8150561, member: 42582"] This I understand: different games put different components of the fiction under the control (or at least prima facie control) of different participants. So in a lot of D&D play, for instance, generally I get to decide whether or not my PC holds a prejudice against a particular race (think the classic Orc- or Elf- hating Dwarf); but the GM gets to decide whether or not there is a lantern hanging from the cross-beam of the tavern roof. But I now invite you to take these next steps: (1) If some of what a typical D&D GM controls is given over to a greater extent to the players (whether via formal mechanics, or via a much greater reliance and perhaps even systematisation of taking suggestions), then (everything else being equal) that will increase the players' agency in respect of the shared fiction; (2) If under some circumstances what a typical D&D player controls is given over to a greater extent to the GM (eg as in the Force of Will/dark naga example) that may reduce some player agency but perhaps still leave the player with a net overall greater agency. (3) On balance, think of (1) and (2) combining so as to (a) reduce (not necessarily eliminate) sharp boundaries between who controls which bits of the fiction, with the result that (b) the fiction is shared not only in the sense that we all imagine it together but that the production of it involves a more distributed/sharing/cooperative process, while it still being the case that (c) the player and GM roles are quite distinct. How is 3(c) true given (3)(a) and (b)? Because the distinction consists less in [i]who controls which bits[/i] and more in [i]what are the mechanical process together with broader principles that govern who gets to introduce which bit of content at which point of play[i].[/i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top