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*TTRPGs General
A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8150948" data-attributes="member: 82106"><p>I THINK maybe I begin to understand the real nut of the objection to any notion of narrative play which might involve the player's being restricted from just "free-form RP" of their character to construct any sort of element they want at any time in the character's head/motivation/decisions.</p><p></p><p>If you have played for decades in a paradigm where THE ONLY agency is "what is in my character's head and how he moves his arms and legs and speaks." then clearly you want to hold on to that! You're also used to that as the only outlet. The AP or module or whatnot is simply mostly out of your hands. The world belongs to the GM. You're just a tiny cog in a much bigger wheel (Planescape is REALLY EXPLICIT about this at a setting level, but Greyhawk, FR, etc. pretty well embody this too). Short of playing for years and negotiating the weird and kind of broken upper level play of classic D&D, you're not going to achieve anything of really major lasting import in the world.</p><p></p><p>Now, when you propose that FoW could rewrite a PC belief of a BW character, that was greeted as virtually anathema, and extended to rejecting the whole concept of 'beliefs' as a concrete game element (probably based on the old "hold your cards close to your chest or else the GM will use them against you" thinking). This came about because the idea that you, as a player, could be gaining something from this hasn't been factored into these people's thinking, not in an organic way. They're taking "the GM is going to impose a belief on me." and (maybe unconsciously) applying it to a paradigm of RPG process that doesn't involve any other agency to the player. You're attacking his last bastion of independence, and he's going to die on that battlefield before giving ground. </p><p></p><p>I mean, I know, people are going to say, "yeah, but I know about these other types of games, I've dabbled in them, etc." but again, it goes back to my Spock quote "2 dimensional thinking, Captain..."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8150948, member: 82106"] I THINK maybe I begin to understand the real nut of the objection to any notion of narrative play which might involve the player's being restricted from just "free-form RP" of their character to construct any sort of element they want at any time in the character's head/motivation/decisions. If you have played for decades in a paradigm where THE ONLY agency is "what is in my character's head and how he moves his arms and legs and speaks." then clearly you want to hold on to that! You're also used to that as the only outlet. The AP or module or whatnot is simply mostly out of your hands. The world belongs to the GM. You're just a tiny cog in a much bigger wheel (Planescape is REALLY EXPLICIT about this at a setting level, but Greyhawk, FR, etc. pretty well embody this too). Short of playing for years and negotiating the weird and kind of broken upper level play of classic D&D, you're not going to achieve anything of really major lasting import in the world. Now, when you propose that FoW could rewrite a PC belief of a BW character, that was greeted as virtually anathema, and extended to rejecting the whole concept of 'beliefs' as a concrete game element (probably based on the old "hold your cards close to your chest or else the GM will use them against you" thinking). This came about because the idea that you, as a player, could be gaining something from this hasn't been factored into these people's thinking, not in an organic way. They're taking "the GM is going to impose a belief on me." and (maybe unconsciously) applying it to a paradigm of RPG process that doesn't involve any other agency to the player. You're attacking his last bastion of independence, and he's going to die on that battlefield before giving ground. I mean, I know, people are going to say, "yeah, but I know about these other types of games, I've dabbled in them, etc." but again, it goes back to my Spock quote "2 dimensional thinking, Captain..." [/QUOTE]
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