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A Question Of Agency?
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<blockquote data-quote="Imaro" data-source="post: 8150963" data-attributes="member: 48965"><p>I don't think it's odd at all.  As long as one isn't creating a single point of access to progress around it along with making it uncertain whether any character will actually notice it... it actually serves quite well as a reward for character/build choices.  In D&D 5e your score is your indicator, the only difference I see between what you are stating in your post and what D&D provides is that it's not an off/on indicator but instead an indicator with gradations.  The DM always has the option of deciding no check is necessary or that a characters skill is high enough that there is no uncertainty.  A roll only comes into play if there is uncertainty in whether Joe would notice something... Many like that uncertainty, that feeling of chance affecting the game world, something which an on/off indicator with set results just doesn't provide.</p><p></p><p></p><p></p><p>I'm not sure your assumption about how Perception is used with traps in 5e is accurate, at least if one is following the advice and rules in the DMG.  The basic structure of trap interacion as laid out in the DMG is...</p><p>1. Detect it (Perception check/Passive Perception/Any action that clearly reveals the traps presence) NOTE: Usually some element of a trap is visible to careful inspection</p><p>2. Understand it (through skill check or description)</p><p>3. Disarm/Foil it (skill check or improvised actions)</p><p></p><p>The DMG goes on to discuss different Danger levels of traps (Setback/Dangerous/Deadly) and how to set them. As well as complex traps (They have an initiative, a turn, 1 or more actions and creates a dynamic challenge).</p><p></p><p>If a DM is choosing not to let characters detect or interact with traps via fiction well they are ignoring the DMG advice and system on traps.  that's a failure of application of the system not a failure in the system itself.</p><p></p><p></p><p></p><p>I think perhaps you are assuming how traps work as opposed to having actually read the section in the DMG on them in 5e as almost everything you are stating in the above section of your post is a part of discovering and disabling traps in 5e.  Again if a particular DM chooses to ignore the rules and advice well that's on the DM not the rules system.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8150963, member: 48965"] I don't think it's odd at all. As long as one isn't creating a single point of access to progress around it along with making it uncertain whether any character will actually notice it... it actually serves quite well as a reward for character/build choices. In D&D 5e your score is your indicator, the only difference I see between what you are stating in your post and what D&D provides is that it's not an off/on indicator but instead an indicator with gradations. The DM always has the option of deciding no check is necessary or that a characters skill is high enough that there is no uncertainty. A roll only comes into play if there is uncertainty in whether Joe would notice something... Many like that uncertainty, that feeling of chance affecting the game world, something which an on/off indicator with set results just doesn't provide. I'm not sure your assumption about how Perception is used with traps in 5e is accurate, at least if one is following the advice and rules in the DMG. The basic structure of trap interacion as laid out in the DMG is... 1. Detect it (Perception check/Passive Perception/Any action that clearly reveals the traps presence) NOTE: Usually some element of a trap is visible to careful inspection 2. Understand it (through skill check or description) 3. Disarm/Foil it (skill check or improvised actions) The DMG goes on to discuss different Danger levels of traps (Setback/Dangerous/Deadly) and how to set them. As well as complex traps (They have an initiative, a turn, 1 or more actions and creates a dynamic challenge). If a DM is choosing not to let characters detect or interact with traps via fiction well they are ignoring the DMG advice and system on traps. that's a failure of application of the system not a failure in the system itself. I think perhaps you are assuming how traps work as opposed to having actually read the section in the DMG on them in 5e as almost everything you are stating in the above section of your post is a part of discovering and disabling traps in 5e. Again if a particular DM chooses to ignore the rules and advice well that's on the DM not the rules system. [/QUOTE]
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