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<blockquote data-quote="Aldarc" data-source="post: 8151008" data-attributes="member: 5142"><p>IMHO, most TTRPGs are poorly written and do not necessarily present themselves well. It took me awhile, for example, to "get" Fate. I read it. I was confused about what it was asking me to do, especially since my prior experience was almost entirely D&D and its related family of games. I blamed my misunderstanding on the funny fudge dice, and I walked away from the book for about 4-6 months. Then I came back and looked at it with fresh eyes and read through some people talking about it (e.g., the "Book of Hanz"), the online SRD, and particularly Fate Accelerated. Then it just "clicked" or at least the basic paradigm shift required from my prior experience. It doesn't mean that I had to like it once it "clicked." Part of that, IMO, involved how the rules were written or were presented in the book itself. I think part of the problem is that the book writers are game designers who know how to design better than they know how to cogently communicate their game in writing without being there in person to teach the game.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8151008, member: 5142"] IMHO, most TTRPGs are poorly written and do not necessarily present themselves well. It took me awhile, for example, to "get" Fate. I read it. I was confused about what it was asking me to do, especially since my prior experience was almost entirely D&D and its related family of games. I blamed my misunderstanding on the funny fudge dice, and I walked away from the book for about 4-6 months. Then I came back and looked at it with fresh eyes and read through some people talking about it (e.g., the "Book of Hanz"), the online SRD, and particularly Fate Accelerated. Then it just "clicked" or at least the basic paradigm shift required from my prior experience. It doesn't mean that I had to like it once it "clicked." Part of that, IMO, involved how the rules were written or were presented in the book itself. I think part of the problem is that the book writers are game designers who know how to design better than they know how to cogently communicate their game in writing without being there in person to teach the game. [/QUOTE]
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