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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8151043" data-attributes="member: 6785785"><p>No, not at all! The path matters, for sure. My point in this is that we can look at two games after the fact, one of which is an absolute railroad and the other consisted of the GM abdicating things on the fly and all participants playing to find out what happens. </p><p></p><p>In both of those games, the players may be absolutely free to add characterization and a sense of backstory and personality to their characters. Would you agree that this is true?</p><p></p><p>If so, then isn't it clear that it is not just the construction and expression of a fictional personality for a PC that constitutes player agency? Doesn't it mean that those things (all things, really) have to actually matter to the outcome of play?</p><p></p><p></p><p></p><p>It's possible, sure. But it is not essential to agency. Meaning, that it can happen without changing the game state, right? </p><p></p><p>This is why declaring that the ability for a player to breath life into their PCs through personality and characterization is an indicator of agency is false.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8151043, member: 6785785"] No, not at all! The path matters, for sure. My point in this is that we can look at two games after the fact, one of which is an absolute railroad and the other consisted of the GM abdicating things on the fly and all participants playing to find out what happens. In both of those games, the players may be absolutely free to add characterization and a sense of backstory and personality to their characters. Would you agree that this is true? If so, then isn't it clear that it is not just the construction and expression of a fictional personality for a PC that constitutes player agency? Doesn't it mean that those things (all things, really) have to actually matter to the outcome of play? It's possible, sure. But it is not essential to agency. Meaning, that it can happen without changing the game state, right? This is why declaring that the ability for a player to breath life into their PCs through personality and characterization is an indicator of agency is false. [/QUOTE]
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